Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 3454325" data-attributes="member: 743"><p>Yep, really. Maybe my group is just scary at dealing out damage to single foes so the GMs (including me) send multiple foes instead.</p><p></p><p>Out of ciruiosity, checking Age of worms at levels 15+ for encounters. I haven't read these, so am just looking at number of creatures per encounter. (Spoilers below)</p><p>[spoiler]</p><p>The Prince of Red Hand: </p><p>1 - CR 10 enemy vs. EL 15 players, orbs don't matter here because you could sneeze on this guy and kill him</p><p>2 - 2 enemies, neither with SR</p><p>3 - 1 enemy, golem, orbs would rock</p><p>4 - 1 enemy with high SR, orbs would rock</p><p>5 - 4 enemies, no SR</p><p>6 - 1 enemy, orbs would rock</p><p></p><p>The Library of Last Resort</p><p>1 - 9 enemies</p><p>2 - 1 enemy, orbs would rock</p><p>3 - 6 enemies</p><p>4 - 1 enemy, no SR</p><p>5 - 4 enemies with constant 50% miss chances, orbs could blow</p><p>6 - 7 enemies</p><p>7 - 1 enemy, no SR</p><p>8 - 6 enemies</p><p>9 - 1 enemy, no SR</p><p>10 - 1 enemy, no SR</p><p>11 - 1 enemy, no SR</p><p>12 - 3 enemies</p><p>13 - 1 enemy, orbs would rock</p><p>14 - 21 enemies</p><p></p><p>Kings of the Rift (after this point I'm too lazy to type orbs would rock unless they are facing a single enemy with magic immunity or higher than average SR for its CR). Throughout this area many sections that list one or two enemies are set up so that enemy joins another fight already in progress unless here's no noise to alert them.</p><p>1 - 12 enemies</p><p>2 - 1 enemy</p><p>3 - 27 enemies</p><p>4 - 24 enemies</p><p>5 - 7 enemies</p><p>6 - 1 enemy</p><p>7 - 1 enemy</p><p>8 - 1 enemy</p><p>9 - 30 enemies, but set up so that you only encounter a small group at a time</p><p>10 - 21 enemies, but they're no challenge unless some players get screwed by a trap</p><p>11 - 1 enemy</p><p>12 - 245 enemies (no, that's not a typo. There'sa ton of little creatues, but they're carrion crawlers, so could get lucky and take out some PCs via paralysis)</p><p>13 - 1 enemy</p><p>14 - 1 enemy</p><p>15 - 2 enemies</p><p>16 - 1 really weak enemy, sneezing kills it</p><p>17 - 1 enemy</p><p>18 - 2 enemies</p><p>19 - 1 enemy</p><p>20 - 7 enemies you can sneeze on</p><p>21 - 2 enemies</p><p>(end area where single gang up)</p><p>22 - 1 enemy</p><p>23 - 1 enemy</p><p>24 - 1 enemy</p><p>25 - 1 enemy</p><p>26 - 1 enemy, orbs would rock</p><p></p><p>Into the Worm Crawl Fissure</p><p>1 - 4 enemies</p><p>2 - 9 enemies</p><p>3 - 5 enemies, 4 are golems</p><p>4 - 3 enemies, orbs would rock due to higher than average SR on 2 of the critters</p><p>5 - 2 enemies</p><p>6 - 1 enemy</p><p>7 - 6 enemies</p><p>8 - 6 enemies</p><p>9 - 1 enemy</p><p>10 - 1 enemy</p><p>11 - 1 enemy</p><p>12 - 3 enemeies</p><p>13 - 1 - 3 enemies depedning on events</p><p></p><p>Dawn o fa New Age</p><p>1 - 2 enemies</p><p>2 - 12 enemies</p><p>3 - 33 enemies</p><p>4 - 1 enemy</p><p>5 - 4 enemies</p><p>6 - 8 enemies</p><p>7 - 6 enemies</p><p>8 - 4 enemies</p><p>9 - 4 enemies</p><p>10 - 1 enemy</p><p>11 - 6 enemies</p><p>12 - 4 enemies</p><p>13 - 1 enemy</p><p>14 - 3 enemies</p><p>15 - 9 enemies</p><p>[/spoiler]</p><p></p><p>Out of 74 encounters, 32 are against a single foe. Of those, only a handful have SR that's higher than their CR would indicate and therefor play fully to the strengths of orbs. 30 of them are against groups of 4 or more, and hence play to the weakness of single targetted spells. 10 of them are against 10+ enemies, making an orb focused caster really sad. One of them is against 245 enemies, which will make a guy that focused on orbs wish he hadn't thrown away his crossbow 15 levels ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 3454325, member: 743"] Yep, really. Maybe my group is just scary at dealing out damage to single foes so the GMs (including me) send multiple foes instead. Out of ciruiosity, checking Age of worms at levels 15+ for encounters. I haven't read these, so am just looking at number of creatures per encounter. (Spoilers below) [spoiler] The Prince of Red Hand: 1 - CR 10 enemy vs. EL 15 players, orbs don't matter here because you could sneeze on this guy and kill him 2 - 2 enemies, neither with SR 3 - 1 enemy, golem, orbs would rock 4 - 1 enemy with high SR, orbs would rock 5 - 4 enemies, no SR 6 - 1 enemy, orbs would rock The Library of Last Resort 1 - 9 enemies 2 - 1 enemy, orbs would rock 3 - 6 enemies 4 - 1 enemy, no SR 5 - 4 enemies with constant 50% miss chances, orbs could blow 6 - 7 enemies 7 - 1 enemy, no SR 8 - 6 enemies 9 - 1 enemy, no SR 10 - 1 enemy, no SR 11 - 1 enemy, no SR 12 - 3 enemies 13 - 1 enemy, orbs would rock 14 - 21 enemies Kings of the Rift (after this point I'm too lazy to type orbs would rock unless they are facing a single enemy with magic immunity or higher than average SR for its CR). Throughout this area many sections that list one or two enemies are set up so that enemy joins another fight already in progress unless here's no noise to alert them. 1 - 12 enemies 2 - 1 enemy 3 - 27 enemies 4 - 24 enemies 5 - 7 enemies 6 - 1 enemy 7 - 1 enemy 8 - 1 enemy 9 - 30 enemies, but set up so that you only encounter a small group at a time 10 - 21 enemies, but they're no challenge unless some players get screwed by a trap 11 - 1 enemy 12 - 245 enemies (no, that's not a typo. There'sa ton of little creatues, but they're carrion crawlers, so could get lucky and take out some PCs via paralysis) 13 - 1 enemy 14 - 1 enemy 15 - 2 enemies 16 - 1 really weak enemy, sneezing kills it 17 - 1 enemy 18 - 2 enemies 19 - 1 enemy 20 - 7 enemies you can sneeze on 21 - 2 enemies (end area where single gang up) 22 - 1 enemy 23 - 1 enemy 24 - 1 enemy 25 - 1 enemy 26 - 1 enemy, orbs would rock Into the Worm Crawl Fissure 1 - 4 enemies 2 - 9 enemies 3 - 5 enemies, 4 are golems 4 - 3 enemies, orbs would rock due to higher than average SR on 2 of the critters 5 - 2 enemies 6 - 1 enemy 7 - 6 enemies 8 - 6 enemies 9 - 1 enemy 10 - 1 enemy 11 - 1 enemy 12 - 3 enemeies 13 - 1 - 3 enemies depedning on events Dawn o fa New Age 1 - 2 enemies 2 - 12 enemies 3 - 33 enemies 4 - 1 enemy 5 - 4 enemies 6 - 8 enemies 7 - 6 enemies 8 - 4 enemies 9 - 4 enemies 10 - 1 enemy 11 - 6 enemies 12 - 4 enemies 13 - 1 enemy 14 - 3 enemies 15 - 9 enemies [/spoiler] Out of 74 encounters, 32 are against a single foe. Of those, only a handful have SR that's higher than their CR would indicate and therefor play fully to the strengths of orbs. 30 of them are against groups of 4 or more, and hence play to the weakness of single targetted spells. 10 of them are against 10+ enemies, making an orb focused caster really sad. One of them is against 245 enemies, which will make a guy that focused on orbs wish he hadn't thrown away his crossbow 15 levels ago. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
Top