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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="KarinsDad" data-source="post: 3454595" data-attributes="member: 2011"><p>Dex 16 is not so rare for a PC halfling though. And, if your players are playing such that the 8th level arcane caster often has a 35% chance to miss with a ranged touch attack (i.e. having a ranged combatant type and not giving him opportunities to hit without the -4 penalty for being in melee), then they are not playing to the tactical level which they can.</p><p></p><p>The feats are not necessary to be an effective Orb tosser, they are just an example of what can be done to make Orbs slightly more guaranteed to hit (10% in that example). Our melee PCs in our game do things like take a 5 foot step back or to the side so that they are no longer engaged with a specific enemy and the range attackers can pelt them (i.e. no real need for precise shot if your Fighter types and other PCs often set it up for you, this is no different then setting up flank in the game). Bards and Clerics and Psions in our games do things like Inspire Courage and Bless and Entangling Ectoplasm. If players in your particular campaign do not maximize their capabilities with movement, spells, feats, etc., it does not mean it cannot be done in the game. It's trivially easy to work as a team and maximize capability in DND.</p><p></p><p>It is the synergy of abilities in the game that must be looked at when discussing balance issues, not just individual abilities in a fishbowl (although those too are important). DND is typically a group activity, not an individual one.</p><p></p><p>PS. That guy was nowhere near totally tricked out. He did not have a single spell or magic item to assist and really does not need any feats to help him be effective at chucking Orbs. At 8th level, he could easily have a +2 Dex item to help instead, for example.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3454595, member: 2011"] Dex 16 is not so rare for a PC halfling though. And, if your players are playing such that the 8th level arcane caster often has a 35% chance to miss with a ranged touch attack (i.e. having a ranged combatant type and not giving him opportunities to hit without the -4 penalty for being in melee), then they are not playing to the tactical level which they can. The feats are not necessary to be an effective Orb tosser, they are just an example of what can be done to make Orbs slightly more guaranteed to hit (10% in that example). Our melee PCs in our game do things like take a 5 foot step back or to the side so that they are no longer engaged with a specific enemy and the range attackers can pelt them (i.e. no real need for precise shot if your Fighter types and other PCs often set it up for you, this is no different then setting up flank in the game). Bards and Clerics and Psions in our games do things like Inspire Courage and Bless and Entangling Ectoplasm. If players in your particular campaign do not maximize their capabilities with movement, spells, feats, etc., it does not mean it cannot be done in the game. It's trivially easy to work as a team and maximize capability in DND. It is the synergy of abilities in the game that must be looked at when discussing balance issues, not just individual abilities in a fishbowl (although those too are important). DND is typically a group activity, not an individual one. PS. That guy was nowhere near totally tricked out. He did not have a single spell or magic item to assist and really does not need any feats to help him be effective at chucking Orbs. At 8th level, he could easily have a +2 Dex item to help instead, for example. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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