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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="IanB" data-source="post: 3459394" data-attributes="member: 1473"><p>If we are assuming that a red dragon who is also a high level spellcaster is smart enough to be prepared with resist elements vs. cold (or protection from elements, which I would think more likely) why are we not also assuming that the dragon is smart enough to be prepared with, say, displacement?</p><p></p><p>I mean, setting aside the orb spells, dragons just have weak touch ACs period, and there are plenty of other devastating touch attacks out there. It stretches things a little far for my taste to assume they'll prepare for one glaring weakness but not the other.</p><p></p><p>I also still find myself unconvinced by the touch AC argument. Unless we're talking about a warmage or a warlock I haven't seen casters taking point blank shot/precise shot very often, and so when I think about this situation I tend to add a net 8 points of AC (for shooting into melee and for cover) onto the touch ACs of these opponents, which makes your typical wizard/sorcerer look a lot worse in terms of chance to hit. Certainly in the campaigns I've played in, it would be very unusual for even a 15th level wizard to have a ranged touch attack above +10 or so, and +10 can and will miss frequently against even opponents with a natural touch AC of 10 (18 with cover and melee, remember.)</p><p></p><p>Warmages are definitely a possible problem here, but I'm not really sure that is the fault of the orb spells alone. Combining the orbs with the free sudden feats and the ability to always choose the best energy type on the fly is a bad combination. A wizard doesn't have anywhere near that tactical flexibility.</p><p></p><p>I will say one thing that this thread has convinced me of - that easy metamagic feat is not going to be allowed in my games.</p></blockquote><p></p>
[QUOTE="IanB, post: 3459394, member: 1473"] If we are assuming that a red dragon who is also a high level spellcaster is smart enough to be prepared with resist elements vs. cold (or protection from elements, which I would think more likely) why are we not also assuming that the dragon is smart enough to be prepared with, say, displacement? I mean, setting aside the orb spells, dragons just have weak touch ACs period, and there are plenty of other devastating touch attacks out there. It stretches things a little far for my taste to assume they'll prepare for one glaring weakness but not the other. I also still find myself unconvinced by the touch AC argument. Unless we're talking about a warmage or a warlock I haven't seen casters taking point blank shot/precise shot very often, and so when I think about this situation I tend to add a net 8 points of AC (for shooting into melee and for cover) onto the touch ACs of these opponents, which makes your typical wizard/sorcerer look a lot worse in terms of chance to hit. Certainly in the campaigns I've played in, it would be very unusual for even a 15th level wizard to have a ranged touch attack above +10 or so, and +10 can and will miss frequently against even opponents with a natural touch AC of 10 (18 with cover and melee, remember.) Warmages are definitely a possible problem here, but I'm not really sure that is the fault of the orb spells alone. Combining the orbs with the free sudden feats and the ability to always choose the best energy type on the fly is a bad combination. A wizard doesn't have anywhere near that tactical flexibility. I will say one thing that this thread has convinced me of - that easy metamagic feat is not going to be allowed in my games. [/QUOTE]
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Community
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*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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