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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="James McMurray" data-source="post: 3462113" data-attributes="member: 743"><p>What would you say is the quintessential evocation spell? For decades, most gamers have answered that question with "fireball." An Orb, even maximized, empowered, and rolling straight sixes for a total of 135 damage does not have the damage capacity of a delayed blast fireball hitting six creatures for average damage after their successful saves (26.25 each, total 157.5). Orbs don't even come close to "destroying the evocation school's reason for being."</p><p></p><p></p><p></p><p>Possibly. They're certainly good, but then again I like the idea of arcane casters not having to sit back and ready actions to run away every time a golem pops up.</p><p></p><p></p><p></p><p>"Tenuous" is a subjective term in this case. I personally disagree with the idea that it makes no sense that conjuration can create metal out of thin air but can't create the natural substances available for generating various energy types (except Force, but I don't hate it enough that I'd argue if a GM didn't want to house rule it).</p><p></p><p></p><p></p><p>Only because the orb decriers pulled a creature with an incredibly low touch AC, high SR, and a weakness to energy and tried to use the orb's optimal situation as the example of why the spell is broken.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 3462113, member: 743"] What would you say is the quintessential evocation spell? For decades, most gamers have answered that question with "fireball." An Orb, even maximized, empowered, and rolling straight sixes for a total of 135 damage does not have the damage capacity of a delayed blast fireball hitting six creatures for average damage after their successful saves (26.25 each, total 157.5). Orbs don't even come close to "destroying the evocation school's reason for being." Possibly. They're certainly good, but then again I like the idea of arcane casters not having to sit back and ready actions to run away every time a golem pops up. "Tenuous" is a subjective term in this case. I personally disagree with the idea that it makes no sense that conjuration can create metal out of thin air but can't create the natural substances available for generating various energy types (except Force, but I don't hate it enough that I'd argue if a GM didn't want to house rule it). Only because the orb decriers pulled a creature with an incredibly low touch AC, high SR, and a weakness to energy and tried to use the orb's optimal situation as the example of why the spell is broken. [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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