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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="shmoo2" data-source="post: 3463431" data-attributes="member: 6847"><p>Spell Penetration was already an extra feat for the Evoker. I gave the Conjurer no specific boost feats at all. The Evoker needs even MORE to be competitive with the Orbs?</p><p></p><p>They are using Cold because they know the Devils are immune to Fire and Acid, and also have Electricity Resistance 10. Cold is actually a pretty good choice.</p><p></p><p></p><p></p><p>What Rystil said.</p><p></p><p>But also:</p><p>This is hardly a cherry picked encounter to optimize orb spells.</p><p></p><p>The dragon example was 'rejected' because it was against a single opponent, and with a very low touch AC.</p><p></p><p>I brought forth an example against multiple opponents, with high touch ACs (the highest available at that CR in the MM).</p><p></p><p>Now you are rejecting this one, based on the opponents having Energy Resistance and SR.</p><p>Lots of fence post moving, again.</p><p></p><p>Also, the elder earth elementals are CR 11. One of the points of the high-powered-ness of orb spells (at high level) is that almost everything at say, CR 15+ has SR and multiple energy resistances.</p><p></p><p>If evokers are only balanced in encounters with multiple high touch AC, low SR, low Energy Resistance opponents (Air Elementals?) then I think the overpowered-ness of orbs is evident.</p></blockquote><p></p>
[QUOTE="shmoo2, post: 3463431, member: 6847"] Spell Penetration was already an extra feat for the Evoker. I gave the Conjurer no specific boost feats at all. The Evoker needs even MORE to be competitive with the Orbs? They are using Cold because they know the Devils are immune to Fire and Acid, and also have Electricity Resistance 10. Cold is actually a pretty good choice. What Rystil said. But also: This is hardly a cherry picked encounter to optimize orb spells. The dragon example was 'rejected' because it was against a single opponent, and with a very low touch AC. I brought forth an example against multiple opponents, with high touch ACs (the highest available at that CR in the MM). Now you are rejecting this one, based on the opponents having Energy Resistance and SR. Lots of fence post moving, again. Also, the elder earth elementals are CR 11. One of the points of the high-powered-ness of orb spells (at high level) is that almost everything at say, CR 15+ has SR and multiple energy resistances. If evokers are only balanced in encounters with multiple high touch AC, low SR, low Energy Resistance opponents (Air Elementals?) then I think the overpowered-ness of orbs is evident. [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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