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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="KarinsDad" data-source="post: 3466536" data-attributes="member: 2011"><p>Intent? Deduction?</p><p></p><p>OMG, Hyp just stepped out of the world of rules and into the world of intent.</p><p></p><p>I think I'm going to have a heart attack! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>I did not state that they were not creation. I stated that we have no such <strong>explicit rule</strong> for instantaneous conjuration creation <strong>energy</strong> spells.</p><p></p><p>Out of that entire list Hyp, only two spells are instantaneous conjuration creation spells.</p><p></p><p>Only 2 (Acid Splash and Create Water) out of 33 (not 32) Conjuration Creations spells are applicable to the discussion.</p><p></p><p>Hence, using your exact same (appeal to probability) logic:</p><p></p><p>... what is the more reasonable deduction? That 7% - a small minority! - of the conjuration creation spells in the PHB should last indefinitely and avoid AMFs? Or that the general instantaneous spell rule (an explicit rule) that we do have applies?</p><p></p><p></p><p></p><p>Of these two spells, one does damage and the other does not (shy of drowning). One is an Energy Attack (acid) and one is not (water). There is no Water Energy Resistance.</p><p></p><p>So we have 1 instantaneous energy spell out of 33 conjuration creation subschool spells in the PHB.</p><p></p><p>And it is your position that this one spell should allow the energy to last indefinitely and that it should blow through AMFs because it seems reasonable that Create Water should last indefinitely and should blow through AMFs (even though water is not energy)?</p><p></p><p>And we should then extrapolate this that Fire and Force and Cold and Lightning Orbs should last indefinitely and blow through AMFs?</p><p></p><p>And it is your contention that this is designer <strong><u>intent</u></strong>? WotC wants Orbs to do this, even though they have not written an explicit rule anywhere (FAQ, errata, Rules of the Game, anywhere) that Orbs have these properties?</p><p></p><p></p><p>Or should we state that <strong><u>energy/force</u></strong> Instantaneous Conjuration Creation spells are <strong><u>not</u></strong> objects (instead are energy) and hence, do not follow the Instantaneous Conjuraction Creation spell rules and instead follow the normal instantaneous rules? And water, which is <strong><u>not energy</u></strong>, can follow the conjuration creation rules because it makes sense for it to do so (i.e. be considered an object in this case because it can be put in a bag and has some properties of objects such as weight).</p><p></p><p>Which makes more sense and follows the rules closer? Do you really think that having an Orb of Force that lasts indefinitely is designer intent?</p><p></p><p>And what is RAW? Is Energy an Object in RAW?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3466536, member: 2011"] Intent? Deduction? OMG, Hyp just stepped out of the world of rules and into the world of intent. I think I'm going to have a heart attack! :D I did not state that they were not creation. I stated that we have no such [b]explicit rule[/b] for instantaneous conjuration creation [b]energy[/b] spells. Out of that entire list Hyp, only two spells are instantaneous conjuration creation spells. Only 2 (Acid Splash and Create Water) out of 33 (not 32) Conjuration Creations spells are applicable to the discussion. Hence, using your exact same (appeal to probability) logic: ... what is the more reasonable deduction? That 7% - a small minority! - of the conjuration creation spells in the PHB should last indefinitely and avoid AMFs? Or that the general instantaneous spell rule (an explicit rule) that we do have applies? Of these two spells, one does damage and the other does not (shy of drowning). One is an Energy Attack (acid) and one is not (water). There is no Water Energy Resistance. So we have 1 instantaneous energy spell out of 33 conjuration creation subschool spells in the PHB. And it is your position that this one spell should allow the energy to last indefinitely and that it should blow through AMFs because it seems reasonable that Create Water should last indefinitely and should blow through AMFs (even though water is not energy)? And we should then extrapolate this that Fire and Force and Cold and Lightning Orbs should last indefinitely and blow through AMFs? And it is your contention that this is designer [b][u]intent[/u][/b]? WotC wants Orbs to do this, even though they have not written an explicit rule anywhere (FAQ, errata, Rules of the Game, anywhere) that Orbs have these properties? Or should we state that [b][u]energy/force[/u][/b] Instantaneous Conjuration Creation spells are [b][u]not[/u][/b] objects (instead are energy) and hence, do not follow the Instantaneous Conjuraction Creation spell rules and instead follow the normal instantaneous rules? And water, which is [b][u]not energy[/u][/b], can follow the conjuration creation rules because it makes sense for it to do so (i.e. be considered an object in this case because it can be put in a bag and has some properties of objects such as weight). Which makes more sense and follows the rules closer? Do you really think that having an Orb of Force that lasts indefinitely is designer intent? And what is RAW? Is Energy an Object in RAW? [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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