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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="IanB" data-source="post: 3479182" data-attributes="member: 1473"><p><strong>More touch AC wankery</strong></p><p></p><p>I realize this thread is pretty much dead at this point but given that it was the thread that prompted me to do this little bit of "analysis" I thought I'd post it up.</p><p></p><p>I'm still trying to decide whether or not to allow the orb spells as-is in my game. To that end I decided to take a look at touch ACs for high level opponents (CR 15 and up.) I changed the rules a bit from Nail's version though:</p><p></p><p>- I'm excluding dragons, because we know they have crappy touch ACs anyway, but they're also spellcasters, and if I decide to allow orb spells, then it is easy enough to have the dragons take anti-orb spells into account in their spell selection.</p><p></p><p>- I'm excluding good aligned monsters, because my parties simply don't fight them very often at all.</p><p></p><p>- I'm including anti-orb abilities and SLAs that affect touch AC or add a miss chance into my review, as long as they're printed in the monster description.</p><p></p><p>So far I've only done this for the monsters in the SRD, as that's what I have access to at work, and I have more important things to do when I'm at home. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>One thing I've learned from this is just how few high-CR monsters there are in the MM that aren't dragons!</p><p></p><p><strong>CR 15</strong> </p><p></p><p>Inevitable, Marut - base touch AC 10, no relevant SLAs</p><p></p><p>Mummy Lord - base touch AC 11, <em>shield of faith</em> takes it to 14</p><p></p><p><strong>CR 16</strong></p><p></p><p>Devil, Horned - base touch AC 16, dispel good/chaos puts it at 20 vs those alignments</p><p></p><p>Stone Golem, Greater - base touch AC 6, no relevant SLAs</p><p></p><p>Nightshade, Nightwalker - base touch AC 10, <em>haste</em> puts it at 11, <em>deeper darkness</em> adds 20% miss chance</p><p></p><p><strong>CR 17</strong></p><p></p><p>Aboleth Mage - base touch AC 11, has multiple options for 20% or 50% miss chances due to spells (does it really need blur AND displacement AND greater invis?)</p><p></p><p>Demon, Marilith - base touch AC 13, <em>unholy aura</em> puts it at 17</p><p></p><p>Formian, Queen - base touch AC 9, <em> shield of law</em> puts it at 13</p><p></p><p>Frost Giant Jarl - base touch AC 10, no modifiers</p><p></p><p><strong>CR 18</strong></p><p></p><p>Nightshade, Nightcrawler - base touch AC 6, <em>haste</em> puts it at 7 (awesome), <em>deeper darkness</em> gives 20% miss chance</p><p></p><p><strong>CR 19</strong></p><p></p><p>No non-dragon monsters at CR 19 in the SRD (!).</p><p></p><p><strong>CR 20</strong></p><p></p><p>Demon, Balor - base touch AC 16, <em>unholy aura</em> puts it at 20</p><p></p><p>Devil, Pit Fiend - base touch AC 17, <em>unholy aura</em> puts it at 21</p><p></p><p>Tarrasque - base touch AC 5, but I would probably rule orbs are covered by the 'reflect' effect</p><p></p><p></p><p>Via this half-assed analysis, I think I'm going to allow them, pending an examination of the touch ACs in the higher ends of the adventure paths. Barring dragons, there's a pretty good mix of creatures they'll be good and bad against, and I didn't take into account factors like energy resistance when I was going through here.</p></blockquote><p></p>
[QUOTE="IanB, post: 3479182, member: 1473"] [b]More touch AC wankery[/b] I realize this thread is pretty much dead at this point but given that it was the thread that prompted me to do this little bit of "analysis" I thought I'd post it up. I'm still trying to decide whether or not to allow the orb spells as-is in my game. To that end I decided to take a look at touch ACs for high level opponents (CR 15 and up.) I changed the rules a bit from Nail's version though: - I'm excluding dragons, because we know they have crappy touch ACs anyway, but they're also spellcasters, and if I decide to allow orb spells, then it is easy enough to have the dragons take anti-orb spells into account in their spell selection. - I'm excluding good aligned monsters, because my parties simply don't fight them very often at all. - I'm including anti-orb abilities and SLAs that affect touch AC or add a miss chance into my review, as long as they're printed in the monster description. So far I've only done this for the monsters in the SRD, as that's what I have access to at work, and I have more important things to do when I'm at home. ;) One thing I've learned from this is just how few high-CR monsters there are in the MM that aren't dragons! [B]CR 15[/B] Inevitable, Marut - base touch AC 10, no relevant SLAs Mummy Lord - base touch AC 11, [I]shield of faith[/I] takes it to 14 [B]CR 16[/B] Devil, Horned - base touch AC 16, dispel good/chaos puts it at 20 vs those alignments Stone Golem, Greater - base touch AC 6, no relevant SLAs Nightshade, Nightwalker - base touch AC 10, [i]haste[/i] puts it at 11, [I]deeper darkness[/I] adds 20% miss chance [B]CR 17[/B] Aboleth Mage - base touch AC 11, has multiple options for 20% or 50% miss chances due to spells (does it really need blur AND displacement AND greater invis?) Demon, Marilith - base touch AC 13, [i]unholy aura[/i] puts it at 17 Formian, Queen - base touch AC 9, [i] shield of law[/i] puts it at 13 Frost Giant Jarl - base touch AC 10, no modifiers [B]CR 18[/B] Nightshade, Nightcrawler - base touch AC 6, [i]haste[/i] puts it at 7 (awesome), [i]deeper darkness[/i] gives 20% miss chance [B]CR 19[/B] No non-dragon monsters at CR 19 in the SRD (!). [B]CR 20[/B] Demon, Balor - base touch AC 16, [i]unholy aura[/i] puts it at 20 Devil, Pit Fiend - base touch AC 17, [i]unholy aura[/i] puts it at 21 Tarrasque - base touch AC 5, but I would probably rule orbs are covered by the 'reflect' effect Via this half-assed analysis, I think I'm going to allow them, pending an examination of the touch ACs in the higher ends of the adventure paths. Barring dragons, there's a pretty good mix of creatures they'll be good and bad against, and I didn't take into account factors like energy resistance when I was going through here. [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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