Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pssthpok" data-source="post: 3480200" data-attributes="member: 34725"><p>Hey all, </p><p></p><p>Not to be a jerk, but I'm not real keen on reading 10 pages to get in the mix here, so I'll be concise and preface this with a blanket apology if I mention something that's been said already.</p><p></p><p>In the long term, I think the orb spells are arguably balanced based on their inability to deal damage to more than one target. A fireball catches what (?) 52 squares in a tablegrid? If there's a viable target in each square, the fireball puts out 520d6 (avg. 1820 points, maxed 3120 points) in one shot. Sure, it's distributed and divided evenly to each square, but that's part of the point, isn't it? A fireball can deal oodles of damage across the board where an orb can guarantee a sizable amount of damage to one target.</p><p></p><p>Things you have to concede on the issue, and I mean everyone:</p><p> 1) No SR means affecting golems and not having to worry about high-SR foes; this is good but not a deal-breaker. There are (a few) high-end baddies with no considerable magic resistance.</p><p> 2) Touch attack doesn't set this spell apart from most others. Polar ray is a touch attack, ED is a touch attack... what's the big deal? These spells ignoring physical armor is almost a given, to me at least, given the fact that I can't really think of any other way to do it. If the orb of fire touches you, you burn. End of argument.</p><p> 3) Having a higher damage cap (all 'cept orb of force, since force damage is so hard to resist) is part-and-parcel for being a level higher. The fact that there's no SR is 'balanced' against lower level evocations by the single-target restriction</p><p> 4) There are so many rules and spells and conditions out there that people can keep pulling out of the hat that there's no way to conclusively prove whether the orbs are 'broken' or not. </p><p> 5) The additional effects of the spells is, IMO, what pushes the envelope on their design. Orb of electricity is fine enough, adding a blinding (or whatever) ability to it is edging on too much icing on the cake.</p><p> 6) Twin and Admix are frickin' terrible metamagic feats and should be stricken from the record, saving us all a lot of needless back-and-forth on how jacked-up a spell can be made, thus proving or disproving someone's opinion on the issue of balance. I know that we can't very well ignore these feats, but they need to be taken with a grain of salt, since <em>all these feats serve is to lead to these kinds of issues</em>: namely that once you start slapping Admix and Twin onto spells, especially like the orbs, you start to grit your teeth. Going for the orb spells might seem intuitive, but it's more the fault of these feats than the spell itself. Stand alone, empowered or maximized or both, the orb spells are worth the price of copying to the spellbook, but throw in these metamagics and you wake up a whole can of worms.</p></blockquote><p></p>
[QUOTE="Pssthpok, post: 3480200, member: 34725"] Hey all, Not to be a jerk, but I'm not real keen on reading 10 pages to get in the mix here, so I'll be concise and preface this with a blanket apology if I mention something that's been said already. In the long term, I think the orb spells are arguably balanced based on their inability to deal damage to more than one target. A fireball catches what (?) 52 squares in a tablegrid? If there's a viable target in each square, the fireball puts out 520d6 (avg. 1820 points, maxed 3120 points) in one shot. Sure, it's distributed and divided evenly to each square, but that's part of the point, isn't it? A fireball can deal oodles of damage across the board where an orb can guarantee a sizable amount of damage to one target. Things you have to concede on the issue, and I mean everyone: 1) No SR means affecting golems and not having to worry about high-SR foes; this is good but not a deal-breaker. There are (a few) high-end baddies with no considerable magic resistance. 2) Touch attack doesn't set this spell apart from most others. Polar ray is a touch attack, ED is a touch attack... what's the big deal? These spells ignoring physical armor is almost a given, to me at least, given the fact that I can't really think of any other way to do it. If the orb of fire touches you, you burn. End of argument. 3) Having a higher damage cap (all 'cept orb of force, since force damage is so hard to resist) is part-and-parcel for being a level higher. The fact that there's no SR is 'balanced' against lower level evocations by the single-target restriction 4) There are so many rules and spells and conditions out there that people can keep pulling out of the hat that there's no way to conclusively prove whether the orbs are 'broken' or not. 5) The additional effects of the spells is, IMO, what pushes the envelope on their design. Orb of electricity is fine enough, adding a blinding (or whatever) ability to it is edging on too much icing on the cake. 6) Twin and Admix are frickin' terrible metamagic feats and should be stricken from the record, saving us all a lot of needless back-and-forth on how jacked-up a spell can be made, thus proving or disproving someone's opinion on the issue of balance. I know that we can't very well ignore these feats, but they need to be taken with a grain of salt, since [i]all these feats serve is to lead to these kinds of issues[/i]: namely that once you start slapping Admix and Twin onto spells, especially like the orbs, you start to grit your teeth. Going for the orb spells might seem intuitive, but it's more the fault of these feats than the spell itself. Stand alone, empowered or maximized or both, the orb spells are worth the price of copying to the spellbook, but throw in these metamagics and you wake up a whole can of worms. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
Top