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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="KarinsDad" data-source="post: 3481220" data-attributes="member: 2011"><p>Your argument is a copout. It takes more thought to analyze the information and less thought to say "no problem, as DM I can just do whatever I want, regardless of plausibility".</p><p></p><p></p><p></p><p>It's called discourse, not crying. If you cannot understand the difference, maybe you shouldn't cry about it. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>People come here to discuss differing points of view (and yours is fine for you), but an opinion of DM fiat is not backed up with any real balance facts, hence, it is IMO an unsupported and even irrational opinion.</p><p></p><p>And blowing off these types of balance discussions is not the sign of a "clever DM".</p><p></p><p></p><p></p><p>I have not seen an arcane caster since Complete Arcane come out who has not taken at least one Orb spell. So, they pretty much are must have spells.</p><p></p><p>When 3E first came out nearly 7 years ago, Improved Initiative was a big deal for many people and often put into rogue and arcane builds. In the last 4 years, I have not seen it taken and never see it in builds anymore. When analyzed (going back to concept of studying and comprehending game elements, not just blowing analysis off), it just does not supply the bang for the buck of other feats. Granted, much of this is probably due to the "bigger, badder, better" concept of feats in latter splat books. There are just too many great feat options anymore that a fairly decent one like II is no longer in the running.</p><p></p><p>However, I could see II making a comeback as Nova capability starts increasing in splat books. Orbs by themselves are not Nova, they are just almost auto-hit. But for casters who can manage to up the power of the Orbs with appropriate metamagic and other abilities to Nova and even Supernova levels, it is quite reasonable for II to be a strong choice for that type of caster. But for most caster concepts where they may or may not succeed with their spells (i.e. not near auto-hit), it is just not that necessary.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3481220, member: 2011"] Your argument is a copout. It takes more thought to analyze the information and less thought to say "no problem, as DM I can just do whatever I want, regardless of plausibility". It's called discourse, not crying. If you cannot understand the difference, maybe you shouldn't cry about it. :lol: People come here to discuss differing points of view (and yours is fine for you), but an opinion of DM fiat is not backed up with any real balance facts, hence, it is IMO an unsupported and even irrational opinion. And blowing off these types of balance discussions is not the sign of a "clever DM". I have not seen an arcane caster since Complete Arcane come out who has not taken at least one Orb spell. So, they pretty much are must have spells. When 3E first came out nearly 7 years ago, Improved Initiative was a big deal for many people and often put into rogue and arcane builds. In the last 4 years, I have not seen it taken and never see it in builds anymore. When analyzed (going back to concept of studying and comprehending game elements, not just blowing analysis off), it just does not supply the bang for the buck of other feats. Granted, much of this is probably due to the "bigger, badder, better" concept of feats in latter splat books. There are just too many great feat options anymore that a fairly decent one like II is no longer in the running. However, I could see II making a comeback as Nova capability starts increasing in splat books. Orbs by themselves are not Nova, they are just almost auto-hit. But for casters who can manage to up the power of the Orbs with appropriate metamagic and other abilities to Nova and even Supernova levels, it is quite reasonable for II to be a strong choice for that type of caster. But for most caster concepts where they may or may not succeed with their spells (i.e. not near auto-hit), it is just not that necessary. [/QUOTE]
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*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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