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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="RigaMortus2" data-source="post: 3482116" data-attributes="member: 11586"><p>Those are some options. Of course, the DM has free reign, so if he REALLY wanted to, he could just say that he is immune or has energy resistance against that particular spell. He doesn't have to explain WHY or HOW this particular BBEG is being unaffected (or less affected) by the spells. Perhaps a Wizard cohort buffed him up a couple hours ago, and then left to run an errand. So we have a Fighter with Wizard buffs on (Energy Resistance, Spell Immunity, etc.) and again, it's not like the DM has to explain every defense an NPC has against the players.</p><p></p><p></p><p></p><p>He certainly doesn't have to do that, but the option is always open to him. Have you never had a BBEG that had Improved Evasion? That pretty much cancels out all AE spells. So it's not like you are specifically designed him to avoid the PC Wizard's Fireball spell which he uses all the time. That's just a particular defense he has. Against Scorching Ray, he's not so defensive. Same with the Orbs. A particular BBEG might have a particular defense agains that, but not against AE spells. Again, it's not like the DM has to explain an NPC's defenses to the PCs before, during or after the encounter...</p><p></p><p></p><p></p><p>There are several spells which deal damage or harm an opponent in other ways which bypass saving throws. Why are Orbs so special in this regard?</p><p></p><p></p><p></p><p>Isn't that the DM's job though? To make challenging encounters? To think of ways around the PC's offense and defense? Sometimes the PCs will wipe the floor with NPCs, other times it will be a close call.</p><p></p><p>If you are running an encounter straight from a module, those encounters do not take into account all the variant books and such that are out, so often times the DM will have to improvise if he wants that encounter to be more challenging. If the DM makes up his own encounters, he is already altering the way the NPCs will react to the PCs to begin with, so he just has to take certain things into account. Whether it is Orb spells, Wraithstrike, or what have you. That's part of being a DM.</p></blockquote><p></p>
[QUOTE="RigaMortus2, post: 3482116, member: 11586"] Those are some options. Of course, the DM has free reign, so if he REALLY wanted to, he could just say that he is immune or has energy resistance against that particular spell. He doesn't have to explain WHY or HOW this particular BBEG is being unaffected (or less affected) by the spells. Perhaps a Wizard cohort buffed him up a couple hours ago, and then left to run an errand. So we have a Fighter with Wizard buffs on (Energy Resistance, Spell Immunity, etc.) and again, it's not like the DM has to explain every defense an NPC has against the players. He certainly doesn't have to do that, but the option is always open to him. Have you never had a BBEG that had Improved Evasion? That pretty much cancels out all AE spells. So it's not like you are specifically designed him to avoid the PC Wizard's Fireball spell which he uses all the time. That's just a particular defense he has. Against Scorching Ray, he's not so defensive. Same with the Orbs. A particular BBEG might have a particular defense agains that, but not against AE spells. Again, it's not like the DM has to explain an NPC's defenses to the PCs before, during or after the encounter... There are several spells which deal damage or harm an opponent in other ways which bypass saving throws. Why are Orbs so special in this regard? Isn't that the DM's job though? To make challenging encounters? To think of ways around the PC's offense and defense? Sometimes the PCs will wipe the floor with NPCs, other times it will be a close call. If you are running an encounter straight from a module, those encounters do not take into account all the variant books and such that are out, so often times the DM will have to improvise if he wants that encounter to be more challenging. If the DM makes up his own encounters, he is already altering the way the NPCs will react to the PCs to begin with, so he just has to take certain things into account. Whether it is Orb spells, Wraithstrike, or what have you. That's part of being a DM. [/QUOTE]
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No spell resistance vs. Orb spells? Why?
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