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General Tabletop Discussion
*Pathfinder & Starfinder
No spell resistance vs. Orb spells? Why?
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<blockquote data-quote="KarinsDad" data-source="post: 3483874" data-attributes="member: 2011"><p>Well, they have a point. There will be situations where the enemy effectively has a +4 bonus to touch AC for cover and/or a +4 bonus to touch AC for being in melee.</p><p></p><p>However, like other apects of this, a lot of this is in the control of the PCs. The PC using the Orb can often move so that soft cover from allies no longer exist, his allies can move around opponents do that soft cover no longer exist, the PC can take the Precise Shot feat, the PC or his allies can move so that the large creature does not get the in melee bonus, etc.</p><p></p><p>And finally, in these "unfavorable situations", the PC caster can choose to do something else and wait to blast when he can either create the appropriate opportunity, or try to change the situation, or even blast at the penalty.</p><p></p><p>So sure, the +4 or +8 bonus for the enemy will occasionally be a factor in the game, but the PCs can control to a large degree how much of a factor it is.</p><p></p><p>For the most part, it is going to be PC Orb Slinger against touch AC 8 to 14.</p><p></p><p></p><p>Even in these "unfavorable situations", having a 60% to 80% chance to hit with an Orb at 7th level is still typically better than having a 40% to 75% chance to hit with a Will save spell where it is not obvious what type of Will save the opponent might have. And against some opponents like Oozes, Dragons and most Undead, it's a no brainer.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3483874, member: 2011"] Well, they have a point. There will be situations where the enemy effectively has a +4 bonus to touch AC for cover and/or a +4 bonus to touch AC for being in melee. However, like other apects of this, a lot of this is in the control of the PCs. The PC using the Orb can often move so that soft cover from allies no longer exist, his allies can move around opponents do that soft cover no longer exist, the PC can take the Precise Shot feat, the PC or his allies can move so that the large creature does not get the in melee bonus, etc. And finally, in these "unfavorable situations", the PC caster can choose to do something else and wait to blast when he can either create the appropriate opportunity, or try to change the situation, or even blast at the penalty. So sure, the +4 or +8 bonus for the enemy will occasionally be a factor in the game, but the PCs can control to a large degree how much of a factor it is. For the most part, it is going to be PC Orb Slinger against touch AC 8 to 14. Even in these "unfavorable situations", having a 60% to 80% chance to hit with an Orb at 7th level is still typically better than having a 40% to 75% chance to hit with a Will save spell where it is not obvious what type of Will save the opponent might have. And against some opponents like Oozes, Dragons and most Undead, it's a no brainer. [/QUOTE]
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Community
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No spell resistance vs. Orb spells? Why?
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