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<blockquote data-quote="mmadsen" data-source="post: 1335362" data-attributes="member: 1645"><p>Awhile back, when I first picked up <em>Oriental Adventures</em>, I came across a great idea: talismans -- mechanically identical to potions, but cosmetically very, very different. Same cost, same effect (single-use, user-activated, as the <a href="http://www.wizards.com/d20/files/v35/MagicItemsI.rtf" target="_blank">SRD</a> would say), but a talisman could be <em>anything</em> -- a feather, a rabbit's foot, a tortoise shell -- it wasn't restricted to a potable concoction.</p><p></p><p>Naturally, you could replace scrolls (single-use, spell-completion) or wands (charges, spell-trigger) with mechanically identical but cosmetically different talismans too.</p><p></p><p>This got me thinking. (Dangerous, I know.) Currently, spell preparation is handled "off screen"; it's usually free, and spellcasters are assumed to have the components they need. What if we went in the exact opposite direction and made spell preparation the <em>focus</em>?</p><p></p><p>What if we replaced Wizards with Experts -- let's assume we boost the Expert class to PC power-level -- who could learn (but not cast) spells by learning the spellcraft skill, and who could then produce potions, scrolls, wands, etc. -- or mechanically identical items -- that they <em>could</em> then cast from.</p><p></p><p>These "wizards" would be scholars first and foremost, with plenty of skills. They'd need a constant supply of expensive spell ingredients (the base costs of their potions, scrolls, and wands), but they'd still be effective in a D&D setting -- and any wizard's tower would be chock full of magical loot to plunder.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 1335362, member: 1645"] Awhile back, when I first picked up [i]Oriental Adventures[/i], I came across a great idea: talismans -- mechanically identical to potions, but cosmetically very, very different. Same cost, same effect (single-use, user-activated, as the [URL=http://www.wizards.com/d20/files/v35/MagicItemsI.rtf]SRD[/URL] would say), but a talisman could be [i]anything[/i] -- a feather, a rabbit's foot, a tortoise shell -- it wasn't restricted to a potable concoction. Naturally, you could replace scrolls (single-use, spell-completion) or wands (charges, spell-trigger) with mechanically identical but cosmetically different talismans too. This got me thinking. (Dangerous, I know.) Currently, spell preparation is handled "off screen"; it's usually free, and spellcasters are assumed to have the components they need. What if we went in the exact opposite direction and made spell preparation the [i]focus[/i]? What if we replaced Wizards with Experts -- let's assume we boost the Expert class to PC power-level -- who could learn (but not cast) spells by learning the spellcraft skill, and who could then produce potions, scrolls, wands, etc. -- or mechanically identical items -- that they [i]could[/i] then cast from. These "wizards" would be scholars first and foremost, with plenty of skills. They'd need a constant supply of expensive spell ingredients (the base costs of their potions, scrolls, and wands), but they'd still be effective in a D&D setting -- and any wizard's tower would be chock full of magical loot to plunder. Thoughts? [/QUOTE]
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