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General Tabletop Discussion
*Dungeons & Dragons
No Thief/Acrobat in XGTE, so... how would you do it?
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<blockquote data-quote="Caliban" data-source="post: 7238064" data-attributes="member: 284"><p>Acrobat</p><p></p><p>Subclass features</p><p>3rd: A quarterstaff gains the "Finesse" property when an Acrobat wields it. They add 5' to the height of any high jump when using a staff to assist them in the jump.</p><p> An Acrobat may use Dexterity instead of Strength for Athletic's checks that involve jumping or climbing. </p><p> Advantage on ability checks or saves that involve keeping their balance or avoiding a fall. </p><p></p><p>9th: Defensive Tumbling: May move up to half their speed when they use Uncanny Dodge as they roll or flip away from danger. This movement doesn't provoke Attacks of Opportunity. </p><p> Slow Fall as Monk half their level.</p><p></p><p>13th: Offensive Tumbling: Advantage on an attack if you move at least 10' before making the attack. (You cannot end your movement in the same square you started your movement in.)</p><p></p><p>17th: Legendary Acrobatics: Your reflexes and body have been honed to a razor's edge. If you fail a Dexterity, Strength, or Constitution saving throw, you can choose to automatically make the save, and move half your speed (this movement does not provoke attacks of opportunity). This ability may not be used again until you have completed a short or long rest.</p></blockquote><p></p>
[QUOTE="Caliban, post: 7238064, member: 284"] Acrobat Subclass features 3rd: A quarterstaff gains the "Finesse" property when an Acrobat wields it. They add 5' to the height of any high jump when using a staff to assist them in the jump. An Acrobat may use Dexterity instead of Strength for Athletic's checks that involve jumping or climbing. Advantage on ability checks or saves that involve keeping their balance or avoiding a fall. 9th: Defensive Tumbling: May move up to half their speed when they use Uncanny Dodge as they roll or flip away from danger. This movement doesn't provoke Attacks of Opportunity. Slow Fall as Monk half their level. 13th: Offensive Tumbling: Advantage on an attack if you move at least 10' before making the attack. (You cannot end your movement in the same square you started your movement in.) 17th: Legendary Acrobatics: Your reflexes and body have been honed to a razor's edge. If you fail a Dexterity, Strength, or Constitution saving throw, you can choose to automatically make the save, and move half your speed (this movement does not provoke attacks of opportunity). This ability may not be used again until you have completed a short or long rest. [/QUOTE]
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No Thief/Acrobat in XGTE, so... how would you do it?
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