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<blockquote data-quote="Kyrail" data-source="post: 4297391" data-attributes="member: 19494"><p>I was actually curious on how you could make a good tracking skill encounter. </p><p></p><p>Of course the skill challenge example in the book is the most obvious and easiest to build challenge (diplomacy) and is not very helpful as an example goes. Also for some reason all the PCs made their rolls successfully, and when their initiative came up they had the right skill for the job, and the challenge is linear. Not very representative.</p><p></p><p>For instance, if you're just following a trail, and the only person with good perception is the ranger... what does everyone else do on their turns? For this example let us say we do not have a rogue.</p><p></p><p>Now, skill challenges are supposed to be pushed along by the PCs right? So what if you wanted to introduce things like enemy scouts and avoiding them (stealth) and overcoming obstacles like mountains or streams.</p><p></p><p>Do I prompt the PCs to make these checks, or do they have to just BS a reason why I should allow them to make an atheltics check for example?</p><p></p><p>Obviously someone will need to be using Perception (track) and Nature (environmental dangers) every round, but... besides that unless I tell the PCs what their problems are they don't really have anything else to roll. If the Ranger has the only good Nature and Perception, he has to let someone else roll the other right?</p><p></p><p>Sure, I can think of uses for most of the skills...</p><p></p><p>Insight - Avoid being tricked by having you go around in circles on the trail</p><p></p><p>Stealth - Avoid a group of scouts who are on the look out through this territory (though if you fail doesn't that sort of... start a fight?) </p><p></p><p>Athletics, swim rivers, climb obstacles, failure and you have to go around. </p><p></p><p>Acrobatics - get across a broken rope bridge and repair it, if you fail you go around. </p><p></p><p>Endurance: Bad weather. Lose a healing surge.</p><p></p><p>But when do I ask for these checks, or do I just let them roll any skill they feel like and find a reason for it? And if they didn't roll that skill... then it wouldn't of come up?</p><p></p><p>Does anyone have a good example of a tracking skill challenge?</p><p></p><p>It kind of seems it would be easier if they didn't roll initiative for this.</p></blockquote><p></p>
[QUOTE="Kyrail, post: 4297391, member: 19494"] I was actually curious on how you could make a good tracking skill encounter. Of course the skill challenge example in the book is the most obvious and easiest to build challenge (diplomacy) and is not very helpful as an example goes. Also for some reason all the PCs made their rolls successfully, and when their initiative came up they had the right skill for the job, and the challenge is linear. Not very representative. For instance, if you're just following a trail, and the only person with good perception is the ranger... what does everyone else do on their turns? For this example let us say we do not have a rogue. Now, skill challenges are supposed to be pushed along by the PCs right? So what if you wanted to introduce things like enemy scouts and avoiding them (stealth) and overcoming obstacles like mountains or streams. Do I prompt the PCs to make these checks, or do they have to just BS a reason why I should allow them to make an atheltics check for example? Obviously someone will need to be using Perception (track) and Nature (environmental dangers) every round, but... besides that unless I tell the PCs what their problems are they don't really have anything else to roll. If the Ranger has the only good Nature and Perception, he has to let someone else roll the other right? Sure, I can think of uses for most of the skills... Insight - Avoid being tricked by having you go around in circles on the trail Stealth - Avoid a group of scouts who are on the look out through this territory (though if you fail doesn't that sort of... start a fight?) Athletics, swim rivers, climb obstacles, failure and you have to go around. Acrobatics - get across a broken rope bridge and repair it, if you fail you go around. Endurance: Bad weather. Lose a healing surge. But when do I ask for these checks, or do I just let them roll any skill they feel like and find a reason for it? And if they didn't roll that skill... then it wouldn't of come up? Does anyone have a good example of a tracking skill challenge? It kind of seems it would be easier if they didn't roll initiative for this. [/QUOTE]
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