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June 2010 Character Builder and Adventure Tool News
No Monster Builder Update This Month:
We’re implementing the new Monster statistics block in our database, and we need to do more testing to make sure all the monsters get converted over properly from previous sources. This month’s upload was less than 30 creatures from HS1 – The Slaying Stone adventure and Dungeon® Issue 177. So get ready for the new stat block when we update with Monster Manual III creatures in the July 6th update. (Apologies for the delay, and we’ll keep you posted on our progress before next update.)
Here’s a summary of the new data and features for Character Builder.
Data Update:
Data from the following published materials are new this month:
•Books
•Player’s Strategy Guide
•Dungeon Magazine Annual
•HS1 The Slaying Stone
•Online Magazines
•Dragon® Issue 386
•Dungeon® Issue 177
•RPGA Adventures
Plus we’re doing the normal monthly errata, and some RPGA Adventure data.
Remember: you need an active D&D Insider subscription to update your Character Builder with the new data and features. Each account is limited to 5 updates, per application. Every month, when a new data set is released, this limit will be reset for each application.
Check the Character Builder FAQ [wizards.custhelp.com/cgi-bin/wizards.cfg...] for additional information.
Studio:
This week marks my first full year at WotC. I can safely say we’ve never been busier since I joined. Summer/Fall content is looking great as we get ready for Dark Sun and the Essentials. The changes for MM3 with the new stat block are pretty universal to our foundational database structure, and conversion was a tad harder than we thought to program. Our QA team wanted a bit more time to ensure we’re 100% for July.
Community feedback:
I get emails and posts all the time around iPhone apps, iPad apps, Facebook apps, etc. Yes, while my main team is focused on the DDI Tools, if it is digital and D&D, ultimately it’s a D&D Studio thing. We’re very excited about all these platforms and modalities, but have to be careful around previous licensing deals, exclusives some distribution networks require, etc. It often translates to delays to market for certain things as we get plans, budgets and projects together. So, yes, we know these things exist, but we don’t talk about development until there’s something to talk about. (I know that can be frustrating.) Just know we’re working hard every day trying to deliver the best D&D digital experience we can, and we appreciate the continued insight and feedback from fans.
Game On!
Chris
About the Author
Chris Champagne is the Studio Director of the D&DI Digital Studio. He first rolled for initiative in the summer of 1978, and has been a life long fan of D&D ever since.