heirodule
First Post
So the SRD has the following trap
Crushing Wall Trap
CR 10; mechanical; location trigger; automatic reset; no attack roll required (18d6, crush); Search DC 20; Disable Device DC 25. Market Price: 25,000 gp.
Unlike the crushing room trap, which is also auto-hit, this has no 2 round onset time. The SRD text calls this out as the balancing factor:
Crushing Wall Trap
CR 10; mechanical; location trigger; automatic reset; no attack roll required (18d6, crush); Search DC 20; Disable Device DC 25. Market Price: 25,000 gp.
Unlike the crushing room trap, which is also auto-hit, this has no 2 round onset time. The SRD text calls this out as the balancing factor:
so this trap has no onset delay, and nothing to do except get hit for 18d6 if you are not searching or traps. I guess that will teach em. Is there soemthing I'm missing?When the entire dungeon wall moves to crush you, your quick reflexes won’t help, since the wall can’t possibly miss. A trap with this feature has neither an attack bonus nor a saving throw to avoid, but it does have an onset delay (see below). Most traps involving liquid or gas are of the never miss variety.