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No "wider" Sweet Spot in 4E after all?
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<blockquote data-quote="Glyfair" data-source="post: 4638116" data-attributes="member: 53"><p>One of the early comments the designers made was that 4E was designed so that the "sweet spot" would last throughout levels 1-30. At the very least, I expected a much less narrow "sweet spot." 3E had a sweet spot between about 8-12.</p><p></p><p>I recently saw a list of all the 4E <em>Dungeon</em> adventures by level. Guess what? About half of the adventures fall between late heroic and early paragon. In other words, levels 8-12.</p><p></p><p>Is this evidence that the 4E designers failed and again the most interesting levels to play is a narrow range at about the same spot? Just far enough into the cycle you have a number of options, but not far enough that you have too many.</p><p></p><p>Or is this just laziness on the <em>Dungeon</em> staff? Are they only designing "what they know" and sticking with the same tired levels they did in 3E?</p><p></p><p>Or, is it something else?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4638116, member: 53"] One of the early comments the designers made was that 4E was designed so that the "sweet spot" would last throughout levels 1-30. At the very least, I expected a much less narrow "sweet spot." 3E had a sweet spot between about 8-12. I recently saw a list of all the 4E [I]Dungeon[/I] adventures by level. Guess what? About half of the adventures fall between late heroic and early paragon. In other words, levels 8-12. Is this evidence that the 4E designers failed and again the most interesting levels to play is a narrow range at about the same spot? Just far enough into the cycle you have a number of options, but not far enough that you have too many. Or is this just laziness on the [I]Dungeon[/I] staff? Are they only designing "what they know" and sticking with the same tired levels they did in 3E? Or, is it something else? [/QUOTE]
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No "wider" Sweet Spot in 4E after all?
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