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No "wider" Sweet Spot in 4E after all?
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<blockquote data-quote="Lancelot" data-source="post: 4638143" data-attributes="member: 30022"><p>From experience playing three separate campaigns through to a max of 13th level (so far), I haven't found a "sweet spot" yet.</p><p></p><p>Low Heroic PCs have much more to do (and can last longer) than comparative PCs in previous editions. It feels satisfying and challenging. Low Paragon PCs are a mix. Martial PCs have more to do than comparative 3e PCs (more powers, etc). Conversely, arcane/divine PC have less options. Both are good things.</p><p></p><p>It doesn't feel like the game is getting any less challenging or more cumbersome. Our Paragon fights are taking slightly longer than our Heroic fights, but not by nearly the same margin as 3e. We'd be lucky to get through 2 complex fights in a 4-hour session in 3e, after about 12th level.</p><p></p><p>...and it doesn't even feel like they're getting supremely powerful yet. Our main campaign has been running since a couple weeks after 4e was released. The party is 13th level. In a recent fight, a single umber hulk and a pack of troglodyte allies had them calling for their brown trousers. 6 months of play and 13 levels into a 3e campaign, my party is typically expecting major demons, huge dragons, and liches. In 4e, the thought of anything like that at 13th level makes them ill... which gives me hope for exciting things still to come at much higher levels.</p><p></p><p>Now, we haven't experienced Epic yet. The wheels might fall off completely once we do. But so far, I haven't experienced anything to suggest that there's a narrow sweet spot. That's part of why I like the new system.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 4638143, member: 30022"] From experience playing three separate campaigns through to a max of 13th level (so far), I haven't found a "sweet spot" yet. Low Heroic PCs have much more to do (and can last longer) than comparative PCs in previous editions. It feels satisfying and challenging. Low Paragon PCs are a mix. Martial PCs have more to do than comparative 3e PCs (more powers, etc). Conversely, arcane/divine PC have less options. Both are good things. It doesn't feel like the game is getting any less challenging or more cumbersome. Our Paragon fights are taking slightly longer than our Heroic fights, but not by nearly the same margin as 3e. We'd be lucky to get through 2 complex fights in a 4-hour session in 3e, after about 12th level. ...and it doesn't even feel like they're getting supremely powerful yet. Our main campaign has been running since a couple weeks after 4e was released. The party is 13th level. In a recent fight, a single umber hulk and a pack of troglodyte allies had them calling for their brown trousers. 6 months of play and 13 levels into a 3e campaign, my party is typically expecting major demons, huge dragons, and liches. In 4e, the thought of anything like that at 13th level makes them ill... which gives me hope for exciting things still to come at much higher levels. Now, we haven't experienced Epic yet. The wheels might fall off completely once we do. But so far, I haven't experienced anything to suggest that there's a narrow sweet spot. That's part of why I like the new system. [/QUOTE]
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No "wider" Sweet Spot in 4E after all?
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