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No "wider" Sweet Spot in 4E after all?
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<blockquote data-quote="Starfox" data-source="post: 4638385" data-attributes="member: 2303"><p>Even if there is not Sweet Spot at all, if all levels are just as viable, there is campaign attrition. People move and real life comes in the way in other ways. It is natural that there is less need for epic adventures.</p><p></p><p>However, by this reasoning there should be a glut of low-level adventures , and there is not. This is a little odd. Maye 4E does indeed have a sweet spot, and its higher up. My campaign is currently at 4th level, and I've played an earlier campaign to 4th as well. By this time, character options feel severely limited. It feels like the game might take off a bit once characters gain more powers. Maybe in later campaigns where we start out knowing the system I will begin at a higher level.</p><p></p><p>In earlier editions, the low levels had the thrill of lethality. Yes, you had few powers, but Everything was lethal. The wizard's crossbow could one-shot a typical 1st level opponent, like a goblin. This gave the low levels at flavor of their own. It could be fun as long as it didn't happen to you - and -10 hp is a decent buffer at levels 1-3. But mid-levels you had a sufficient palette of combat options that slightly longer fights stayed interesting, until you got tho the lethal and complex upper levels where things tended to break down.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4638385, member: 2303"] Even if there is not Sweet Spot at all, if all levels are just as viable, there is campaign attrition. People move and real life comes in the way in other ways. It is natural that there is less need for epic adventures. However, by this reasoning there should be a glut of low-level adventures , and there is not. This is a little odd. Maye 4E does indeed have a sweet spot, and its higher up. My campaign is currently at 4th level, and I've played an earlier campaign to 4th as well. By this time, character options feel severely limited. It feels like the game might take off a bit once characters gain more powers. Maybe in later campaigns where we start out knowing the system I will begin at a higher level. In earlier editions, the low levels had the thrill of lethality. Yes, you had few powers, but Everything was lethal. The wizard's crossbow could one-shot a typical 1st level opponent, like a goblin. This gave the low levels at flavor of their own. It could be fun as long as it didn't happen to you - and -10 hp is a decent buffer at levels 1-3. But mid-levels you had a sufficient palette of combat options that slightly longer fights stayed interesting, until you got tho the lethal and complex upper levels where things tended to break down. [/QUOTE]
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