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<blockquote data-quote="pukunui" data-source="post: 6292176" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>I thought it might be fun to have a setting where there are no wizards as such, just sorcerers, warlocks, clerics, etc. The idea being that magic use is something you're either born with or gain through a pact with a supernatural entity of some kind (eg. warlocks make pacts with fey and fiends, clerics make pacts with deities, druids make pacts with nature spirits, and maybe bards make pacts with "muses"). It's not something you can learn through rigorous academic study.</p><p></p><p>That being said, I'm having trouble wrapping my head around the idea that, in a world where magic exists, there wouldn't be anyone studying it in an academic (and Intelligence-based) fashion. It's almost like, if you have magic, you <em>have</em> to have wizards too.</p><p></p><p>Anyone got any thoughts on the subject? Has anyone ever played in or run a game in which there was magic but no academic wizard types? I'm just curious to see if it can be done and, if so, how to go about pulling it off. What are the ramifications of doing it?</p><p></p><p>For the record, I don't think the wizard class is overpowered, nor am I looking for an excuse to ban them from the table. I'm merely pursuing a train of thought.</p><p></p><p></p><p>Thanks,</p><p>Jonathan</p></blockquote><p></p>
[QUOTE="pukunui, post: 6292176, member: 54629"] Hi all, I thought it might be fun to have a setting where there are no wizards as such, just sorcerers, warlocks, clerics, etc. The idea being that magic use is something you're either born with or gain through a pact with a supernatural entity of some kind (eg. warlocks make pacts with fey and fiends, clerics make pacts with deities, druids make pacts with nature spirits, and maybe bards make pacts with "muses"). It's not something you can learn through rigorous academic study. That being said, I'm having trouble wrapping my head around the idea that, in a world where magic exists, there wouldn't be anyone studying it in an academic (and Intelligence-based) fashion. It's almost like, if you have magic, you [I]have[/I] to have wizards too. Anyone got any thoughts on the subject? Has anyone ever played in or run a game in which there was magic but no academic wizard types? I'm just curious to see if it can be done and, if so, how to go about pulling it off. What are the ramifications of doing it? For the record, I don't think the wizard class is overpowered, nor am I looking for an excuse to ban them from the table. I'm merely pursuing a train of thought. Thanks, Jonathan [/QUOTE]
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