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No XP for summoned creatures, right?
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<blockquote data-quote="mvincent" data-source="post: 3508554" data-attributes="member: 27034"><p>For those that desire the information, the 3.5 FAQ says:</p><p><em><span style="font-size: 9px">"<strong>Do characters receive experience for killing a</strong></span></em></p><p><em><span style="font-size: 9px"><strong>summoned monster? What about undead created with</strong></span></em></p><p><em><span style="font-size: 9px"><strong>animate dead or an outsider called with planar ally?</strong></span></em></p><p><em><span style="font-size: 9px">As a general rule, any creature whose presence on the</span></em></p><p><em><span style="font-size: 9px">battlefield is a direct result of another creature using one of its</span></em></p><p><em><span style="font-size: 9px">special abilities (such as summoning) during the battle doesn’t</span></em></p><p><em><span style="font-size: 9px">grant XP to characters defeating it. This is because the monster</span></em></p><p><em><span style="font-size: 9px">is counted as part of the challenge provided by the summoning</span></em></p><p><em><span style="font-size: 9px">monster. A pit fiend’s Challenge Rating (and thus the XP</span></em></p><p><em><span style="font-size: 9px">reward granted for defeating him) already takes into account</span></em></p><p><em><span style="font-size: 9px">the fact that he can summon allies; without that ability, he’d be</span></em></p><p><em><span style="font-size: 9px">worth less XP.</span></em></p><p><em><span style="font-size: 9px">However, there are plenty of situations where a DM should</span></em></p><p><em><span style="font-size: 9px">make exceptions to this general rule. Any time that a creature</span></em></p><p><em><span style="font-size: 9px">can bring an ally into play without reducing the resources it</span></em></p><p><em><span style="font-size: 9px">otherwise brings to the fight (or well outside of combat) you</span></em></p><p><em><span style="font-size: 9px">should strongly consider awarding XP for defeating that ally.</span></em></p><p><em><span style="font-size: 9px">Let’s look at a few examples to see how this might work in</span></em></p><p><em><span style="font-size: 9px">play.</span></em></p><p><em><span style="font-size: 9px"><strong>Example 1</strong>: Over the course of many days, a powerful</span></em></p><p><em><span style="font-size: 9px">necromancer stocks his lair with undead created via spells.</span></em></p><p><em><span style="font-size: 9px">When the PCs fight the necromancer and these undead</span></em></p><p><em><span style="font-size: 9px">minions, the necromancer has his full array of spells, so the act</span></em></p><p><em><span style="font-size: 9px">of creating these undead hasn’t reduced the challenge he</span></em></p><p><em><span style="font-size: 9px">provides. Thus, the Sage recommends awarding full XP for</span></em></p><p><em><span style="font-size: 9px">defeating the undead.</span></em></p><p><em><span style="font-size: 9px"><strong>Example 2</strong>: The same necromancer is on the run, knowing</span></em></p><p><em><span style="font-size: 9px">the PCs aren’t far behind. He spends some of his precious daily</span></em></p><p><em><span style="font-size: 9px">allotment of spells to animate a few zombies, only minutes</span></em></p><p><em><span style="font-size: 9px">before the PCs bust down his door and attack. That’s a lot more</span></em></p><p><em><span style="font-size: 9px">like summoning, since the creation of the undead represents a</span></em></p><p><em><span style="font-size: 9px">direct drain on the necromancer’s immediately available</span></em></p><p><em><span style="font-size: 9px">resources. Still, he doesn’t have to spend any rounds of combat</span></em></p><p><em><span style="font-size: 9px">casting the spells, so it’s not quite the same. The Sage</span></em></p><p><em><span style="font-size: 9px">recommends awarding one-half XP for defeating the undead.</span></em></p><p><em><span style="font-size: 9px"><strong>Example 3</strong>: An evil cleric uses lesser planar ally to call a</span></em></p><p><em><span style="font-size: 9px">succubus to serve him as a spy for 7 days, and sends her up</span></em></p><p><em><span style="font-size: 9px">against the PCs (without being present himself). The Sage</span></em></p><p><em><span style="font-size: 9px">recommends awarding full XP for defeating the succubus. If</span></em></p><p><em><span style="font-size: 9px">the PCs then track down and defeat the evil cleric before he’s</span></em></p><p><em><span style="font-size: 9px">able to prepare spells again, it’s tempting to reduce the XP</span></em></p><p><em><span style="font-size: 9px">award for the cleric by a little bit (since he’s down one 4thlevel</span></em></p><p><em><span style="font-size: 9px">spell), but it’s probably not worth the effort.</span></em></p><p><em><span style="font-size: 9px">When in doubt, err on the side of awarding XP. The DM</span></em></p><p><em><span style="font-size: 9px">shouldn’t be looking for opportunities to deny the PCs fairly</span></em></p><p><em><span style="font-size: 9px">earned XP—if they bested the challenge, they should reap the</span></em></p><p><em><span style="font-size: 9px">reward."</span></em></p><p></p><p></p><p>Anecdote: a PC that was away from the party pulled a bear out of his bag of tricks, but discovered he didn't need it so he sent it off to aid the rest of his party (without notifying them, either in-character or out-of-character).</p><p></p><p>The party meanwhile had recently defended themselves from an encounter with bears, so when they saw this new one they attacked it immediately and slew it. The DM awarded XP for it.</p></blockquote><p></p>
[QUOTE="mvincent, post: 3508554, member: 27034"] For those that desire the information, the 3.5 FAQ says: [I][SIZE=1]"[B]Do characters receive experience for killing a summoned monster? What about undead created with animate dead or an outsider called with planar ally?[/B] As a general rule, any creature whose presence on the battlefield is a direct result of another creature using one of its special abilities (such as summoning) during the battle doesn’t grant XP to characters defeating it. This is because the monster is counted as part of the challenge provided by the summoning monster. A pit fiend’s Challenge Rating (and thus the XP reward granted for defeating him) already takes into account the fact that he can summon allies; without that ability, he’d be worth less XP. However, there are plenty of situations where a DM should make exceptions to this general rule. Any time that a creature can bring an ally into play without reducing the resources it otherwise brings to the fight (or well outside of combat) you should strongly consider awarding XP for defeating that ally. Let’s look at a few examples to see how this might work in play. [B]Example 1[/B]: Over the course of many days, a powerful necromancer stocks his lair with undead created via spells. When the PCs fight the necromancer and these undead minions, the necromancer has his full array of spells, so the act of creating these undead hasn’t reduced the challenge he provides. Thus, the Sage recommends awarding full XP for defeating the undead. [B]Example 2[/B]: The same necromancer is on the run, knowing the PCs aren’t far behind. He spends some of his precious daily allotment of spells to animate a few zombies, only minutes before the PCs bust down his door and attack. That’s a lot more like summoning, since the creation of the undead represents a direct drain on the necromancer’s immediately available resources. Still, he doesn’t have to spend any rounds of combat casting the spells, so it’s not quite the same. The Sage recommends awarding one-half XP for defeating the undead. [B]Example 3[/B]: An evil cleric uses lesser planar ally to call a succubus to serve him as a spy for 7 days, and sends her up against the PCs (without being present himself). The Sage recommends awarding full XP for defeating the succubus. If the PCs then track down and defeat the evil cleric before he’s able to prepare spells again, it’s tempting to reduce the XP award for the cleric by a little bit (since he’s down one 4thlevel spell), but it’s probably not worth the effort. When in doubt, err on the side of awarding XP. The DM shouldn’t be looking for opportunities to deny the PCs fairly earned XP—if they bested the challenge, they should reap the reward."[/SIZE][/I] Anecdote: a PC that was away from the party pulled a bear out of his bag of tricks, but discovered he didn't need it so he sent it off to aid the rest of his party (without notifying them, either in-character or out-of-character). The party meanwhile had recently defended themselves from an encounter with bears, so when they saw this new one they attacked it immediately and slew it. The DM awarded XP for it. [/QUOTE]
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