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[Nobilis] Has Anyone Played This Game?
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<blockquote data-quote="Vrylakos" data-source="post: 216059" data-attributes="member: 436"><p><strong>Nobilis</strong></p><p></p><p>Hello!</p><p></p><p>I've run and played Nobilis. I playtested the recently released edition, and have read over it in its final form.</p><p></p><p>Nobilis is indeed, diceless, but it's not rules-less, which some people accuse Amber of. I happen to like Amber, but it is very different from a lot of rpgs, which some people don't like the "GM Fiat" method of resolving things.</p><p></p><p>If you like Mage and Ars Magica, you should really give Nobilis a look. It's got the Big Ideas and Big Cosmology of Mage, with the ideological angle and communal player group of Ars Magica. Thew world is an animistic one, where everything IS a spirit that can be talked to. Normal humans just don't see this. They're stuck it the prosaic reality' point of view. The Nobilis see both the prosaic and the mythic worlds, and so can talk to the spirits of the world around them.</p><p></p><p>It seems an awfully big game to tackle, but I've had fun with it and once you get over your fear and just start playing, it runs well, especially if you sit down with your players to talk over what their characters and Estates (bit of reality they govern) can and cannot do as they see it.</p><p></p><p>Conflicts are generally either Nobles throwing miracles around ("The Duchess of Air makes the air solid around your train.") which taxes your reserves of power and can also drive common folk insane. In polite circles, you might engage in a contest of 'ghost miracles', where you use the ghosts of your estate to 'duel'.</p><p></p><p>Say, the Duchess of Air and the Marquis of Seduction face off. The Power of Air might make the ghost of a windstorm try and knock you off your feet. The Power of Seduction might counter by seducing the earth around him into rising up, incidentally throwing the Duchess of Air into the... well.. air while defending the Marquis from the windstorm, and so on until a duelist cannot figure out a way to counter or escape their opposite's illusionary attacks.</p><p></p><p>You can also use the rules for other things. I've been tossing around the Nobilis rules as a way to govern the interactions of the kageshin ("god-shadows") in my D&D setting for a game that involves players as divine characters in the outset.</p><p></p><p>I've also been thinking that DC Comics had a Nobilis or two in their ranks in the 80's... Swamp Thing mde the jump from 'superhero monster' character to Noble in Alan Moore's run... He took that step from "Hm, I'm a plant." to "Hrmm.... I am PLANTS... all of em!"</p><p></p><p>Anyway... I'm rambling. A good game, very different.</p><p></p><p>Here's a play-review on rpg.net.</p><p></p><p><a href="http://www.rpg.net/news+reviews/reviews/rev_6522.html" target="_blank">http://www.rpg.net/news+reviews/reviews/rev_6522.html</a></p><p></p><p>Here's the Hogshead Nobilis page, with some free downloads and samples from the book, to help you decide if the game is for you.</p><p></p><p><a href="http://www.hogshead.demon.co.uk/Nobilis_index.htm" target="_blank">http://www.hogshead.demon.co.uk/Nobilis_index.htm</a></p><p></p><p>Check out the 'So You've Been EnNobled' flyer, under the freebies section, and the 'Example of Play' pdf.</p><p></p><p>VRYLAKOS</p></blockquote><p></p>
[QUOTE="Vrylakos, post: 216059, member: 436"] [b]Nobilis[/b] Hello! I've run and played Nobilis. I playtested the recently released edition, and have read over it in its final form. Nobilis is indeed, diceless, but it's not rules-less, which some people accuse Amber of. I happen to like Amber, but it is very different from a lot of rpgs, which some people don't like the "GM Fiat" method of resolving things. If you like Mage and Ars Magica, you should really give Nobilis a look. It's got the Big Ideas and Big Cosmology of Mage, with the ideological angle and communal player group of Ars Magica. Thew world is an animistic one, where everything IS a spirit that can be talked to. Normal humans just don't see this. They're stuck it the prosaic reality' point of view. The Nobilis see both the prosaic and the mythic worlds, and so can talk to the spirits of the world around them. It seems an awfully big game to tackle, but I've had fun with it and once you get over your fear and just start playing, it runs well, especially if you sit down with your players to talk over what their characters and Estates (bit of reality they govern) can and cannot do as they see it. Conflicts are generally either Nobles throwing miracles around ("The Duchess of Air makes the air solid around your train.") which taxes your reserves of power and can also drive common folk insane. In polite circles, you might engage in a contest of 'ghost miracles', where you use the ghosts of your estate to 'duel'. Say, the Duchess of Air and the Marquis of Seduction face off. The Power of Air might make the ghost of a windstorm try and knock you off your feet. The Power of Seduction might counter by seducing the earth around him into rising up, incidentally throwing the Duchess of Air into the... well.. air while defending the Marquis from the windstorm, and so on until a duelist cannot figure out a way to counter or escape their opposite's illusionary attacks. You can also use the rules for other things. I've been tossing around the Nobilis rules as a way to govern the interactions of the kageshin ("god-shadows") in my D&D setting for a game that involves players as divine characters in the outset. I've also been thinking that DC Comics had a Nobilis or two in their ranks in the 80's... Swamp Thing mde the jump from 'superhero monster' character to Noble in Alan Moore's run... He took that step from "Hm, I'm a plant." to "Hrmm.... I am PLANTS... all of em!" Anyway... I'm rambling. A good game, very different. Here's a play-review on rpg.net. [url]http://www.rpg.net/news+reviews/reviews/rev_6522.html[/url] Here's the Hogshead Nobilis page, with some free downloads and samples from the book, to help you decide if the game is for you. [url]http://www.hogshead.demon.co.uk/Nobilis_index.htm[/url] Check out the 'So You've Been EnNobled' flyer, under the freebies section, and the 'Example of Play' pdf. VRYLAKOS [/QUOTE]
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