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Nobility Feat? (3.5)
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<blockquote data-quote="CharlesRyan" data-source="post: 4411724" data-attributes="member: 5265"><p>As several of these examples illustrate, if you don't have an underlying system that grants advantages to noble status, a feat that grants noble status doesn't really have a mechanical benefit to build upon. Without a mechanical benefit, there's no reason to require a feat (which is a mechanical cost).</p><p></p><p>Now, it so happens that in my home campaign I do have an underlying system that grants advantages to noble status. If anyone's keen, I'd be happy to post the entire system, but since the OP asks for a feat, I'll boil the essentials of the mechanical advantage down to a single feat:</p><p></p><p><strong><span style="font-size: 10px">High Status</span></strong></p><p>You are a noble or a person of standing in a secular or religious hierarchy. Others are uniformly impressed by your stature.</p><p></p><p> <strong>Benefit:</strong> You gain a Status score of 1. This has the following benefits:</p><ul> <li data-xf-list-type="ul">You gain a bonus on Diplomacy and Intimidate checks equal to your Status score (maximum +4).</li> <li data-xf-list-type="ul">You may "pull rank" on individuals with lower Status. When you arrive at the crowded inn, for example, you may demand that a lower-status guest is expelled so that you may have a room.</li> <li data-xf-list-type="ul">You have extraordinary access to high-status individuals. You can normally expect to be received by NPCs with a Status score equal to yours + 2.</li> </ul><p> <strong>Normal:</strong> You cannot normally expect access to NPCs with a Status score higher than 2. The local baron might receive you upon request, but the Emperor will not see you without extraordinary reasons.</p><p> <strong>Special:</strong> You can take this feat multiple times. Each time your Status score increases by +1.</p><p></p><p>This feat hints at an underlying system and creates some assumptions about your game and setting (and it technically requires you to give every high-status NPC a Status score), but I think it's otherwise pretty self-contained. Maybe it will do the trick for the OP.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4411724, member: 5265"] As several of these examples illustrate, if you don't have an underlying system that grants advantages to noble status, a feat that grants noble status doesn't really have a mechanical benefit to build upon. Without a mechanical benefit, there's no reason to require a feat (which is a mechanical cost). Now, it so happens that in my home campaign I do have an underlying system that grants advantages to noble status. If anyone's keen, I'd be happy to post the entire system, but since the OP asks for a feat, I'll boil the essentials of the mechanical advantage down to a single feat: [B][SIZE="2"]High Status[/SIZE][/B] You are a noble or a person of standing in a secular or religious hierarchy. Others are uniformly impressed by your stature. [B]Benefit:[/B] You gain a Status score of 1. This has the following benefits: [LIST] [*]You gain a bonus on Diplomacy and Intimidate checks equal to your Status score (maximum +4). [*]You may "pull rank" on individuals with lower Status. When you arrive at the crowded inn, for example, you may demand that a lower-status guest is expelled so that you may have a room. [*]You have extraordinary access to high-status individuals. You can normally expect to be received by NPCs with a Status score equal to yours + 2. [/LIST] [B]Normal:[/B] You cannot normally expect access to NPCs with a Status score higher than 2. The local baron might receive you upon request, but the Emperor will not see you without extraordinary reasons. [B]Special:[/B] You can take this feat multiple times. Each time your Status score increases by +1. This feat hints at an underlying system and creates some assumptions about your game and setting (and it technically requires you to give every high-status NPC a Status score), but I think it's otherwise pretty self-contained. Maybe it will do the trick for the OP. [/QUOTE]
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