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Nobility with a bite
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<blockquote data-quote="Arkhandus" data-source="post: 2400675" data-attributes="member: 13966"><p>Endur, the point was to go for a nonmagical bard meant to better represent a noble. Or at least mostly nonmagical. Stuff like geases and such I just can't see as mundane.</p><p></p><p>Quickleaf........well, it seems reasonably powerful so far, but some of the abilities are a bit unclear or might be too strong.......Lessee.</p><p></p><p>You never detailed the new feats for the class, so there's no way to evaluate if they're fair or not, or if they're even useful.</p><p></p><p>Authority should say "caster level" or "spellcasting class level" where it says "wizard level," unless the Wizard class is the only spellcasting class in your campaign.</p><p></p><p>Taunt needs to specify how the DC is made; does it use a Perform (Oratory) skill check, or the character's ranks in Perform (Oratory), or their total bonus on the P(O) skill? It also needs to specify how long a subject is considered taunted; does the Deqhan have to keep up the oratory to maintain the taunt, for instance? Etc. Also, I think the DC should be reduced based on the number of intended targets/range.... DC 10 + Perform (Oratory) ranks would be pretty high, for instance, beyond the first few levels (a 20th-level Deqhan wouldn't be able to resist except on a natural 20 with their Will save, if the taunting Deqhan had max ranks in Perform (Oratory), for instance). I'd say, reduce the DC to 5 + P(O), and have it reduced by 2 if affecting a 30-foot radius, 4 if 60-feet, or 6 if 90-feet. Maybe just make it 5 + P(O) with a 2-point reduction for 60 feet and 90 feet.</p><p></p><p>What is a "successful" Perform check for Soothe? It says it needs a successful check to work, but does not specify a DC. Only the second part of it specifies that it requires an opposed check, but for the first benefit, it has no listed DC. It should at least specify that the DC for the Perform check is equal to the DC of the fear, rage, or other emotion effect (or whatever DC you decide on).</p><p></p><p>The DC of Satirize is too low. A 6th-level Deqhan has a fair chance of +15 or so on Perform (Oratory) checks, easily. 9 ranks, +4 Charisma, +3 Skill Focus = +16 P(O), for instance. Reputation scores (I assume you use D20 Modern's Reputation rules) are generally as low as a weak saving throw or thereabouts, roughly. I'd set the DC to 25 + the target's Reputation bonus. In that case.....even a modestly effective Deqhan would have a bonus of +9 or so, and have a success on natural 16 or higher, for instance, but a more typical Deqhan will have a bonus of +12 and succeed a little under half the time, making it more fair, rather than virtually automatic.</p><p></p><p>You still need to set a DC for Delegate's Perform check. I'd suggest DC 25 or so, give or take a few points. Also, you need a little bit of clarification or possible revision for its benefits. The first option, commanding a group, should specify if there's a limited range at which he/she can command the group. The third option just seems a bit strong, at least compared to the second option.</p><p></p><p>The DC of Sow Distrust needs clarifiying, as with Taunt; is it based on Perform (Oratory) ranks, total bonus, or a skill check?</p><p></p><p>Incite has the same omission that needs filling. Also, does Incite work on folks who only hear the Deqhan through Scrying, Clairaudience, or other divinations? You should probably specify that as a no. Otherwise folks observing the Deqhan from a distance may suddenly teleport in to deal with his/her enemies, which would be rather......ahem.....out of hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Does Incite require any actions to use? It doesn't seem to say so, but it looks like the intention is for it to require speech each round or something? Does that require any actions, like standard actions or move-equivalent actions or full-round actions or whatnot? Incite also seems like its DC should be reduced; typically, a 12th-level Deqhan will have a bonus of +15 to +20 on Perform (Oratory), making the Will save DC 25-30 something, well beyond what most non-casters could manage (only much higher-level warriors and rogues could manage the save 5-10% of the time, which is too little; it's like a nigh-impossible-to-resist Suggestion upon any number of people at once). It'd suggest making the DC just equal to the character's total P(O) bonus (or their ranks in it, alternatively), or equal to a Perform (Oratory) check. Anyway, would creatures in the area of effect have to save each round if they failed? What if they succeed? Would they then need to make further saves each round the speech continues? And regarding the Sense Motive check, do creatures attempt that after the effect has ended for them, or just when it first begins, or each round of it?</p><p></p><p>Regarding Lesser Geas......what does it mean by "any loyal or captured creature"? You'll have to be much more clear on that. Also, if it's like Lesser Geas, is it limited in hit dice like Lesser Geas?</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2400675, member: 13966"] Endur, the point was to go for a nonmagical bard meant to better represent a noble. Or at least mostly nonmagical. Stuff like geases and such I just can't see as mundane. Quickleaf........well, it seems reasonably powerful so far, but some of the abilities are a bit unclear or might be too strong.......Lessee. You never detailed the new feats for the class, so there's no way to evaluate if they're fair or not, or if they're even useful. Authority should say "caster level" or "spellcasting class level" where it says "wizard level," unless the Wizard class is the only spellcasting class in your campaign. Taunt needs to specify how the DC is made; does it use a Perform (Oratory) skill check, or the character's ranks in Perform (Oratory), or their total bonus on the P(O) skill? It also needs to specify how long a subject is considered taunted; does the Deqhan have to keep up the oratory to maintain the taunt, for instance? Etc. Also, I think the DC should be reduced based on the number of intended targets/range.... DC 10 + Perform (Oratory) ranks would be pretty high, for instance, beyond the first few levels (a 20th-level Deqhan wouldn't be able to resist except on a natural 20 with their Will save, if the taunting Deqhan had max ranks in Perform (Oratory), for instance). I'd say, reduce the DC to 5 + P(O), and have it reduced by 2 if affecting a 30-foot radius, 4 if 60-feet, or 6 if 90-feet. Maybe just make it 5 + P(O) with a 2-point reduction for 60 feet and 90 feet. What is a "successful" Perform check for Soothe? It says it needs a successful check to work, but does not specify a DC. Only the second part of it specifies that it requires an opposed check, but for the first benefit, it has no listed DC. It should at least specify that the DC for the Perform check is equal to the DC of the fear, rage, or other emotion effect (or whatever DC you decide on). The DC of Satirize is too low. A 6th-level Deqhan has a fair chance of +15 or so on Perform (Oratory) checks, easily. 9 ranks, +4 Charisma, +3 Skill Focus = +16 P(O), for instance. Reputation scores (I assume you use D20 Modern's Reputation rules) are generally as low as a weak saving throw or thereabouts, roughly. I'd set the DC to 25 + the target's Reputation bonus. In that case.....even a modestly effective Deqhan would have a bonus of +9 or so, and have a success on natural 16 or higher, for instance, but a more typical Deqhan will have a bonus of +12 and succeed a little under half the time, making it more fair, rather than virtually automatic. You still need to set a DC for Delegate's Perform check. I'd suggest DC 25 or so, give or take a few points. Also, you need a little bit of clarification or possible revision for its benefits. The first option, commanding a group, should specify if there's a limited range at which he/she can command the group. The third option just seems a bit strong, at least compared to the second option. The DC of Sow Distrust needs clarifiying, as with Taunt; is it based on Perform (Oratory) ranks, total bonus, or a skill check? Incite has the same omission that needs filling. Also, does Incite work on folks who only hear the Deqhan through Scrying, Clairaudience, or other divinations? You should probably specify that as a no. Otherwise folks observing the Deqhan from a distance may suddenly teleport in to deal with his/her enemies, which would be rather......ahem.....out of hand. :) Does Incite require any actions to use? It doesn't seem to say so, but it looks like the intention is for it to require speech each round or something? Does that require any actions, like standard actions or move-equivalent actions or full-round actions or whatnot? Incite also seems like its DC should be reduced; typically, a 12th-level Deqhan will have a bonus of +15 to +20 on Perform (Oratory), making the Will save DC 25-30 something, well beyond what most non-casters could manage (only much higher-level warriors and rogues could manage the save 5-10% of the time, which is too little; it's like a nigh-impossible-to-resist Suggestion upon any number of people at once). It'd suggest making the DC just equal to the character's total P(O) bonus (or their ranks in it, alternatively), or equal to a Perform (Oratory) check. Anyway, would creatures in the area of effect have to save each round if they failed? What if they succeed? Would they then need to make further saves each round the speech continues? And regarding the Sense Motive check, do creatures attempt that after the effect has ended for them, or just when it first begins, or each round of it? Regarding Lesser Geas......what does it mean by "any loyal or captured creature"? You'll have to be much more clear on that. Also, if it's like Lesser Geas, is it limited in hit dice like Lesser Geas? [/QUOTE]
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