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General Tabletop Discussion
*Pathfinder & Starfinder
Noble : A martial controller.
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<blockquote data-quote="willows" data-source="post: 4823337" data-attributes="member: 79929"><p>Hm, some issues and some thoughts:</p><p></p><p>- The noble needs at least <em>some</em> actions he can take uner his own power, or a well-placed enemy AOE will cripple him, plus he can't actually enter the fray at all, which is odd for a martial class. Hanging back and blasting is more of an arcane idiom.</p><p>- Expressing the retinue as minions rather than, say, summons, creates some fictional weirdness (Sure boss, we'll follow you into battle even though earlier today, we saw Grumpy, Happy, Sleepy, Sneezy, Dopey, Bashful, and Doc get taken down by one hit from a fire beetle...) and burns a lot of powers on minion restoration.</p><p>- The "Cha mod +1" is a <em>very strange</em> number of power activations!</p><p>- The Retinue keyword is undefined.</p><p></p><p>- Maybe define Retinue as follows:</p><p>"Powers with the Retinue keyword require that at least one retainer be adjacent to the target, and that retainer must not be immobilized or otherwise unable to take actions (too lazy to look up all the statuses right now). Powers with "Retinue <em>N</em>" require <em>N</em> adjacent retainers to use."</p><p>That'll condense the text of a good number of class powers.</p><p>- If Call Reinforcements is an <em>attack</em> power, then the retainer placed should perform an attack as part of the power. This is true of all the other "attack" powers as well.</p><p>- Powers that affect "all your retainers" should allow you to participate as well.</p></blockquote><p></p>
[QUOTE="willows, post: 4823337, member: 79929"] Hm, some issues and some thoughts: - The noble needs at least [I]some[/I] actions he can take uner his own power, or a well-placed enemy AOE will cripple him, plus he can't actually enter the fray at all, which is odd for a martial class. Hanging back and blasting is more of an arcane idiom. - Expressing the retinue as minions rather than, say, summons, creates some fictional weirdness (Sure boss, we'll follow you into battle even though earlier today, we saw Grumpy, Happy, Sleepy, Sneezy, Dopey, Bashful, and Doc get taken down by one hit from a fire beetle...) and burns a lot of powers on minion restoration. - The "Cha mod +1" is a [I]very strange[/I] number of power activations! - The Retinue keyword is undefined. - Maybe define Retinue as follows: "Powers with the Retinue keyword require that at least one retainer be adjacent to the target, and that retainer must not be immobilized or otherwise unable to take actions (too lazy to look up all the statuses right now). Powers with "Retinue [i]N[/i]" require [i]N[/i] adjacent retainers to use." That'll condense the text of a good number of class powers. - If Call Reinforcements is an [i]attack[/i] power, then the retainer placed should perform an attack as part of the power. This is true of all the other "attack" powers as well. - Powers that affect "all your retainers" should allow you to participate as well. [/QUOTE]
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Noble : A martial controller.
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