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General Tabletop Discussion
*Pathfinder & Starfinder
Noble : A martial controller.
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<blockquote data-quote="Cwheeler" data-source="post: 4825544" data-attributes="member: 72242"><p>I think this is a wonderful idea, RangerWickett. It fixes pretty much all of the problems I had with the minions before!</p><p></p><p>These changes would also negate the need for 'Call in reinforcements!' powers, which frees things up for nobles to have combat powers of their own. (I would love to see a noble in the front lines, battling it out with their retinue..)</p><p></p><p></p><p>Now we just need to put together some guidelines for replacing dead followers...</p><p></p><p>Could nobles potentially get access to a 'raise follower' ritual at a certain level, without having to take the ritual caster feat? perhaps a few more follower-based rituals could be put together.. or just add a note to existing group-benefit rituals so that they also give a specific benefit to 'followers'.</p><p></p><p>Followers, Minions, Retinue... Not sure what to call them, but they shouldn't be called minions. Calling them minions makes them seem too expendable. These should be your prize soldiers - tougher than a minion, more skilled, more important (I could also see some players getting sentimental about their retinue)</p><p></p><p></p><p>A Few Random Ideas:</p><ul> <li data-xf-list-type="ul"><br /> <br /> I would also shy away from giving too many specific powers to followers. To preserve speed of play, your retinue will have to function as a unit, or in conjunction with you.<br /> <br /> (This one risks crossing role boundaries, but might be an interesting way to help fulfill the controller function) Giving the Noble a way to mark ememies and enable his followers to make AOO's against them. He can effectively 'control the battlefield' by making making certain paths of action tactically unsound for his opponents..<br /> <br /> <br /> Utility powers for different stances and formations that effect the entire retinue (and possibly the noble as well). These group stances would effect their fighting style. Perhaps these powers could even be done as class features - different stances for different types of nobles.</li> </ul><p></p><p></p><p></p><p></p><p>Not so keen on this. they have a different purpose in the game, and should function to fulfill that purpose.</p><p></p><p></p><p></p><p>Daily powers linked to your retinue? Sure! Having the powers limited by the type of follower? Not so sure.</p><p></p><p></p><p></p><p>Interesting idea. if it's going to be an 'implement' mechanic, it might be good to stick with heraldry, just so you have a physical implement that can be purchased. I'd like to see where you take this one.</p><p></p><p></p><p></p><p>Another interesting idea. Do some write ups <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The one thing I'd be wary of is removing the role playing element of these intrigues. if a process could be included in the 'ritual' (like RPing, a skill challenge, and a series of encounters), then it might actually be possible to put together a system that encourages people to RP and participate in the intrigue.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p></p><p>Potentially..</p></blockquote><p></p>
[QUOTE="Cwheeler, post: 4825544, member: 72242"] I think this is a wonderful idea, RangerWickett. It fixes pretty much all of the problems I had with the minions before! These changes would also negate the need for 'Call in reinforcements!' powers, which frees things up for nobles to have combat powers of their own. (I would love to see a noble in the front lines, battling it out with their retinue..) Now we just need to put together some guidelines for replacing dead followers... Could nobles potentially get access to a 'raise follower' ritual at a certain level, without having to take the ritual caster feat? perhaps a few more follower-based rituals could be put together.. or just add a note to existing group-benefit rituals so that they also give a specific benefit to 'followers'. Followers, Minions, Retinue... Not sure what to call them, but they shouldn't be called minions. Calling them minions makes them seem too expendable. These should be your prize soldiers - tougher than a minion, more skilled, more important (I could also see some players getting sentimental about their retinue) A Few Random Ideas: [LIST] I would also shy away from giving too many specific powers to followers. To preserve speed of play, your retinue will have to function as a unit, or in conjunction with you. (This one risks crossing role boundaries, but might be an interesting way to help fulfill the controller function) Giving the Noble a way to mark ememies and enable his followers to make AOO's against them. He can effectively 'control the battlefield' by making making certain paths of action tactically unsound for his opponents.. Utility powers for different stances and formations that effect the entire retinue (and possibly the noble as well). These group stances would effect their fighting style. Perhaps these powers could even be done as class features - different stances for different types of nobles. [/LIST] Not so keen on this. they have a different purpose in the game, and should function to fulfill that purpose. Daily powers linked to your retinue? Sure! Having the powers limited by the type of follower? Not so sure. Interesting idea. if it's going to be an 'implement' mechanic, it might be good to stick with heraldry, just so you have a physical implement that can be purchased. I'd like to see where you take this one. Another interesting idea. Do some write ups :). The one thing I'd be wary of is removing the role playing element of these intrigues. if a process could be included in the 'ritual' (like RPing, a skill challenge, and a series of encounters), then it might actually be possible to put together a system that encourages people to RP and participate in the intrigue. Agreed. Potentially.. [/QUOTE]
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