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*Pathfinder & Starfinder
Noble Core Class
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<blockquote data-quote="Spatzimaus" data-source="post: 2516623" data-attributes="member: 3051"><p>Missed this one the first time around.</p><p></p><p>IMC, we improved the DMG Aristocrat class to fill this niche. They basically became the nonmagical counterpart of Bards. And, it wasn't so much "nobility" as "someone coming from a privileged background".</p><p>If I remember right (I'm at work), they were changed like this:</p><p></p><p>> Can't be Chaotic alignment (to mirror Bards)</p><p>> At level 1, select a Background, such as Nobility, Merchant, Church, or Underworld. This basically represents where you have your connections from, and will modify later class abilities.</p><p>> Gain the Favor ability at level 2. It's identical to the Favor ability from d20Modern, except that instead of Action Points you can use it only once per week. Add anywhere from +2 to -2 depending on how close the favor is to your Background; if you're a Merchant and you're trying to convince the local noble to knight you, that's -2, but convincing the local blacksmith to sell you the mithril breastplate he's holding for another customer is +2.</p><p>> Wealth at level 3: gain a constant income. I don't remember the amount, but it scaled with level. You can also purchase appropriate items and services at book price from your organization; for instance, someone with a Church background could show up at their church and buy scrolls and potions even if they otherwise wouldn't sell.</p><p>> Gain a half-strength Leadership (no Cohort, but the full number of Followers) at level 4. Only Aristocrat levels count towards the leadership score for this. If the character takes Leadership later on, the amounts stack.</p><p>The types of followers will depend on your Background, but few are actually fighting troops; a Nobility background gives you the servants needed to manage an estate, a Merchant gives the employees for a business, a Church gives the minor priests and staff of a church, and an Underworld gives the network of informants, petty thieves, etc. (You could hire people without this ability, but you'd have to pay and they wouldn't be as loyal.)</p><p>> At 1st, 5th, 10th, 15th, and 20th levels, pick some Inspiration abilities. Some of the abilities themselves are identical to the d20Modern Charismatic hero abilities (Coordinate, Inspiration, etc.), and tend to focus more on helping large groups than individuals. They are (Ex), not (Su), and there's no limit on number of uses per day.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 2516623, member: 3051"] Missed this one the first time around. IMC, we improved the DMG Aristocrat class to fill this niche. They basically became the nonmagical counterpart of Bards. And, it wasn't so much "nobility" as "someone coming from a privileged background". If I remember right (I'm at work), they were changed like this: > Can't be Chaotic alignment (to mirror Bards) > At level 1, select a Background, such as Nobility, Merchant, Church, or Underworld. This basically represents where you have your connections from, and will modify later class abilities. > Gain the Favor ability at level 2. It's identical to the Favor ability from d20Modern, except that instead of Action Points you can use it only once per week. Add anywhere from +2 to -2 depending on how close the favor is to your Background; if you're a Merchant and you're trying to convince the local noble to knight you, that's -2, but convincing the local blacksmith to sell you the mithril breastplate he's holding for another customer is +2. > Wealth at level 3: gain a constant income. I don't remember the amount, but it scaled with level. You can also purchase appropriate items and services at book price from your organization; for instance, someone with a Church background could show up at their church and buy scrolls and potions even if they otherwise wouldn't sell. > Gain a half-strength Leadership (no Cohort, but the full number of Followers) at level 4. Only Aristocrat levels count towards the leadership score for this. If the character takes Leadership later on, the amounts stack. The types of followers will depend on your Background, but few are actually fighting troops; a Nobility background gives you the servants needed to manage an estate, a Merchant gives the employees for a business, a Church gives the minor priests and staff of a church, and an Underworld gives the network of informants, petty thieves, etc. (You could hire people without this ability, but you'd have to pay and they wouldn't be as loyal.) > At 1st, 5th, 10th, 15th, and 20th levels, pick some Inspiration abilities. Some of the abilities themselves are identical to the d20Modern Charismatic hero abilities (Coordinate, Inspiration, etc.), and tend to focus more on helping large groups than individuals. They are (Ex), not (Su), and there's no limit on number of uses per day. [/QUOTE]
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