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General Tabletop Discussion
*Pathfinder & Starfinder
Noble Core Class
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<blockquote data-quote="smootrk" data-source="post: 2517046" data-attributes="member: 28583"><p>Nobles from different settings would have vast differences.</p><p></p><p>In the medieval society, most male nobles would have been essentially warrriors with a balance of social and custom skills (hunting, jousting, ettiquette, heraldry, tactics & commander skills, etc). Women would have been at the most commoners with a few skills thrown in (craft sewing, ettiquette, and the like)... disclaimer: not meant to be any sort of commentary on women rights or lack there of historically.</p><p></p><p>In japanese culture the samurai makes a good base to start from, although there were also non-military officials who had significant power. I would probably just base them off of bards or rogues with different class skill sets, focusing mainly on communication skills, ettiquette, languages, calligraphy, and the like instead of Open locks & trap skills.</p><p></p><p>Greek style nobility would be either military based or the 'enlightened thinker' type.</p><p></p><p>Viking nobility might very well be a barbarian warrior type.</p><p></p><p>Middle-eastern based cultures would have very different models to work from, but I am lacking insight in that area.</p><p></p><p>IMO it may be better suited to have nobles be simply a leveled class in whatever the setting/culture is normal, with a template that adds or modifies class skills and/or special abilties in subtle ways to reflect the additional powers and backgrounds that the noble may have access to.</p><p></p><p>I don't guess that helps much with your class posted above, and it really all depends on your campaign setting and the cultures there.</p></blockquote><p></p>
[QUOTE="smootrk, post: 2517046, member: 28583"] Nobles from different settings would have vast differences. In the medieval society, most male nobles would have been essentially warrriors with a balance of social and custom skills (hunting, jousting, ettiquette, heraldry, tactics & commander skills, etc). Women would have been at the most commoners with a few skills thrown in (craft sewing, ettiquette, and the like)... disclaimer: not meant to be any sort of commentary on women rights or lack there of historically. In japanese culture the samurai makes a good base to start from, although there were also non-military officials who had significant power. I would probably just base them off of bards or rogues with different class skill sets, focusing mainly on communication skills, ettiquette, languages, calligraphy, and the like instead of Open locks & trap skills. Greek style nobility would be either military based or the 'enlightened thinker' type. Viking nobility might very well be a barbarian warrior type. Middle-eastern based cultures would have very different models to work from, but I am lacking insight in that area. IMO it may be better suited to have nobles be simply a leveled class in whatever the setting/culture is normal, with a template that adds or modifies class skills and/or special abilties in subtle ways to reflect the additional powers and backgrounds that the noble may have access to. I don't guess that helps much with your class posted above, and it really all depends on your campaign setting and the cultures there. [/QUOTE]
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Noble Core Class
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