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General Tabletop Discussion
*Pathfinder & Starfinder
Noble Core Class
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<blockquote data-quote="Bront" data-source="post: 2763319" data-attributes="member: 19696"><p>Well, what are the killer non-fighter feats that are broken by this?</p><p></p><p>The idea is that the Noble is flexable because their training is. A noble from a magical family may end up taking metamagic feats, but then is dual classing. A Fighter feat? Why not be just a fighter? A skill feat? Those are generaly considered underpowered. A special other feat? Well, is the feat more powerful than the ability you might otherwise choose?</p><p></p><p>Keep in mind, the Rogue, in addition to many of their other powers, gets a bonus feat or power every 3rd level (10th, 13th, 16th, and 19th I believe) and that is not limited, and they are still getting sneak attack, as well as tons of skill points. The nobles regular powers are much less broad, and generaly limited to social situations.</p><p></p><p>Not getting one at 1st realy negates the bonus, as the class doesn't realy give you anything else much fantastic. No spells, no ton of skill points, no uber-cool combat skills, just an average BAB and 2 good saves, and the occasional bonus to either influence or coordinate, neither of which are extremely powerful or unbalancing powers.</p><p></p><p>I do appreciate the input, but a fighter has more going for it than the feats, with their high BAB, D10 HD, and extra armor and weapon proficiencies which the Noble can only match by sacrificing one of their feats for. And even if they do, they're then 2 feats behind, a HD down, and one level of BAB back.</p><p></p><p>Also, there is some GM fiat involved in a noble. Where is he from? If he's adventuring, is he more at risk because of his status? Are there some feats he can't take with his noble training because they're not available to him? Is his influence effective here?</p><p></p><p>I have't seen it throw anything off durring play yet.</p></blockquote><p></p>
[QUOTE="Bront, post: 2763319, member: 19696"] Well, what are the killer non-fighter feats that are broken by this? The idea is that the Noble is flexable because their training is. A noble from a magical family may end up taking metamagic feats, but then is dual classing. A Fighter feat? Why not be just a fighter? A skill feat? Those are generaly considered underpowered. A special other feat? Well, is the feat more powerful than the ability you might otherwise choose? Keep in mind, the Rogue, in addition to many of their other powers, gets a bonus feat or power every 3rd level (10th, 13th, 16th, and 19th I believe) and that is not limited, and they are still getting sneak attack, as well as tons of skill points. The nobles regular powers are much less broad, and generaly limited to social situations. Not getting one at 1st realy negates the bonus, as the class doesn't realy give you anything else much fantastic. No spells, no ton of skill points, no uber-cool combat skills, just an average BAB and 2 good saves, and the occasional bonus to either influence or coordinate, neither of which are extremely powerful or unbalancing powers. I do appreciate the input, but a fighter has more going for it than the feats, with their high BAB, D10 HD, and extra armor and weapon proficiencies which the Noble can only match by sacrificing one of their feats for. And even if they do, they're then 2 feats behind, a HD down, and one level of BAB back. Also, there is some GM fiat involved in a noble. Where is he from? If he's adventuring, is he more at risk because of his status? Are there some feats he can't take with his noble training because they're not available to him? Is his influence effective here? I have't seen it throw anything off durring play yet. [/QUOTE]
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Noble Core Class
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