Noble /Merchant Campaign

Malachkite

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Hope this is the right forum for this. If it is not a apologize

I was thinking of starting a campaign where classes like Noble and Merchant would be fun to play. What kind of campaign would this be? City based? Any plot ideas?
 

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Well I ran a similar campain but I didn't use nobles, but most of the PC's were 'merchants' or of some merchant relation.

The setting was a Caravan, called "Bargain Barren" and was traveling from city to city selling its usuall goods. The PC's were a part of the caravan. I had one two that played Merchants, one was a theif, and was working as a 'body' gaurd to one of the Merchant PC's. THe last was a cleric that was traveling with them because he felt a pull toward travel but didn't understand why...he was sorta searching for himself. His monistary paid the Caravan to bring him along till they returned to his home city.

The adventure was dealing with Political Tarrifs and, of course, attempted raids on the caravan. The caravan was quite large and was often under attacked. I made the attacks very symbolic, they all had reasons. There were no just "The goblins are attacking" type things.

One that stands out was a druid had rallied several goblins to attack the caravan. The druid was recently scared by a similar caravan, as they promised to leave the forest in piece, but an accidental fire had wreaked havok on the forest. Wanting to regain balance he felt the need to strike out against the trade road. The PC's job was to find out why the goblins were attacking and figure out how to stop them. The game was highly political and analytical, and had a lot of problem solving. Eventually they figured out the druid was behind the whole thing and confrunted him.

The biggest down side to the campaine (and the reason why we stopped) was that the merchants in the group felt restless during battle. While there was little conflicts taht required weapons to be drawn, the merchant PCs didn't like to sit out. So just make sure that the people you get to play the talky talky funy funy chars are ones that really want to :)

I tried to revive the campaine by seperating the group into merchants/normal classes. So the merchants got trapped on a pirate ship, and the playing PC's were locked up in the brig. It was the merchant pcs job to rescue the cleric/thief :( lol lets just say it didn't work hehe. In the end I think thief had died, the cleric had converted 1/2 the ship to atheists because his complete lack of connection to his God was ridiculous, and both merchants had thrown themselves overboard and tried to make it to a rescue ship :( oh dear...it did seem like such a nice adventure on paper...goes to show ;) a bad DM can ruin even the nicest of adventures LOL

oh well :)

I hope I helped you a bit hun
 

I would base it on families, dealing with wars between them and their interaction.

Nobles would be the game of thrones, just being the one closest to it. they would be cut-throat games of embrassing another family, to assassins in the night, poison in the drink and such.

Merchants would be control of the best trade routes and who has the best contacts.

Both mean a lot of NPCs and normally are city games.
 

If you wanted to run the merchant campaign, but didn't want to limit it to a city, you could have the characters try to establish a new trade route through a wilderness section -- forest, or mountains, or a desert, or all three -- to some new markets.

Or you could put them in a big caravan that was making a long trek across continent. Like from Waterdeep to Wa and back. At each major city, the caravan would stop for a week or so to sell items and buy others. While stopped, the characters could be involved in side adventures -- explore the local ruins, get involved with the local thieves guild, be accussed of a crime they didn't commit, etc. Maybe some of the characters are smuggling illegal or banned items under the guise of a legitimate caravan selling legitimate wares.
 

Hmm

Do it the Marco Polo style. One of the players is a member of an old merchants family who lost most of it's riches. He desperately needs to find a traveling route through the wilderness and establish a trade route there. (Perhaps because the way by ship is wayyyy long)

He thinks he simply has to cross a large swamp and find the old empires road there, find some mountain passes about which he got hints on an old map and there he is. So he wants to explore...and needs adventurers.
 

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