Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nobles And Diplomats in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourthBear" data-source="post: 3989662" data-attributes="member: 55846"><p>As to how much of a PCs detailed class abilities need to be non-combat, I think we'll need to consider how much of the rules system itself will be non-combat oriented. Certainly, I think creating a class that primarily has social challenge related abilities will be possible. However, it may be diffiicult to make such characters distinct from each other or to keep them from overwhelming the social challenge system, if the rules for such a system are not as detailed as the combat system. In all versions of D&D (and most RPGs), the combat system is by far the most detailed part of the system. It tends to have multiple, well defined offensive options, defensive options, status states, premade opponents, styles of oppositiion, environmental effects and such. This allows for a levelled PC to have a certain level of detail as to its combat characteristics that allow the PC to feel competent and distinguishable from other PC builds. There are lots of ways for PCs to be "good at combat". I think 4e will likely have more suggestions for social encounters and challenges that confront the whole party, but I don't think it will have anywhere near the detail of the combat system. Just as none of the previous editions of D&D have had. How many social character builds would be truly distinct from each other in the 3e core system (let alone 1e or 2e)? Penumbra's Dynasties and Demagogues had a nice social challenge system for D&D that might be a good starting point, if 4e doesn't have the level of detail needed for a campaign with a desire for more depth in the social system.</p><p></p><p>Therefore, I think the concern would be that if you use the standard PC classes as starting points, they'll be getting quanitites of options for the combat system. If you try to create a social class with the goal of roughly the same quantity and type of options, you may find that you fill all of the roles in the simpler social challenge system much more quickly. Thus, you end up with a character that can "do it all" in social challenges and leaves the other PCs with nothing to contribute. Simply because the system has less to do in social challenges. I see it as an issue of specialization. As in games such as HERO and GURPS, game masters should be aware of players sticking all of their points into one sub-system and overwhelming the game's detail in that area.</p><p></p><p>So I think you'll be able to create a Noble class in 4e, much as you could in 3e. But just as in 3e, you may have to worry about such a character would be specialized for challenges that may not have the depth of the combat system.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3989662, member: 55846"] As to how much of a PCs detailed class abilities need to be non-combat, I think we'll need to consider how much of the rules system itself will be non-combat oriented. Certainly, I think creating a class that primarily has social challenge related abilities will be possible. However, it may be diffiicult to make such characters distinct from each other or to keep them from overwhelming the social challenge system, if the rules for such a system are not as detailed as the combat system. In all versions of D&D (and most RPGs), the combat system is by far the most detailed part of the system. It tends to have multiple, well defined offensive options, defensive options, status states, premade opponents, styles of oppositiion, environmental effects and such. This allows for a levelled PC to have a certain level of detail as to its combat characteristics that allow the PC to feel competent and distinguishable from other PC builds. There are lots of ways for PCs to be "good at combat". I think 4e will likely have more suggestions for social encounters and challenges that confront the whole party, but I don't think it will have anywhere near the detail of the combat system. Just as none of the previous editions of D&D have had. How many social character builds would be truly distinct from each other in the 3e core system (let alone 1e or 2e)? Penumbra's Dynasties and Demagogues had a nice social challenge system for D&D that might be a good starting point, if 4e doesn't have the level of detail needed for a campaign with a desire for more depth in the social system. Therefore, I think the concern would be that if you use the standard PC classes as starting points, they'll be getting quanitites of options for the combat system. If you try to create a social class with the goal of roughly the same quantity and type of options, you may find that you fill all of the roles in the simpler social challenge system much more quickly. Thus, you end up with a character that can "do it all" in social challenges and leaves the other PCs with nothing to contribute. Simply because the system has less to do in social challenges. I see it as an issue of specialization. As in games such as HERO and GURPS, game masters should be aware of players sticking all of their points into one sub-system and overwhelming the game's detail in that area. So I think you'll be able to create a Noble class in 4e, much as you could in 3e. But just as in 3e, you may have to worry about such a character would be specialized for challenges that may not have the depth of the combat system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nobles And Diplomats in 4e?
Top