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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nobles And Diplomats in 4e?
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<blockquote data-quote="Imaro" data-source="post: 3989705" data-attributes="member: 48965"><p>My major concern with this design philosophy is that in the end I'm wondering how this isn't going to be the same thing as in 3e (not saying it can't be done, just wondering how effective it will be). To me this sounds like the way the fighter was hyped as having so much more to do and being so much more diverse...yet now people still complain the fighter is just run up and hit, then full attack, full attack.</p><p></p><p>For further elaboration this is how I see it, there will be a base level of challenge as far as both combat and social system go. This creates the conundrum that if 2 players, player A & B, create two characters of the same class who focus their choices (feats,powers, etc.) in two different areas won't they still dominate in those areas and overshadow the other character. For example...</p><p></p><p>Player A chooses a fighter and focuses all his choices into combat. Player B chooses a fighter and focuses all his choices into social. </p><p></p><p>Now when a combat encounter comes about won't Player A outshine, on a consistent basis, Player B...especially since a combat will have to be more difficult for Player A in order to be as challenging as a normal encounter for Player B?</p><p></p><p>On the other hand when faced with a social encounter, Player B will consistently outshine Player A and the same considerations apply as above.</p><p></p><p>What this makes me think is that you will still have the one person doing and contributing alot more in what they're "speciallty" is and it will lead to the same situations in 3e where Darcen the "face" character takes care of all the social encounters, because you don't want Bongo the bloodthirsty "killer" messing it up. While in combat Bongo does all these super cool things while Darcen does the same move over and over again. </p><p></p><p>I guess I just would like some hard evidence that this type of situation has been addressed in character design, since to date I've never seen a system that could balance essentally what is a poinnt system without it relying on the DM to cater to what his characters have created. Thus bringing us full circle with no appreciable gain.</p></blockquote><p></p>
[QUOTE="Imaro, post: 3989705, member: 48965"] My major concern with this design philosophy is that in the end I'm wondering how this isn't going to be the same thing as in 3e (not saying it can't be done, just wondering how effective it will be). To me this sounds like the way the fighter was hyped as having so much more to do and being so much more diverse...yet now people still complain the fighter is just run up and hit, then full attack, full attack. For further elaboration this is how I see it, there will be a base level of challenge as far as both combat and social system go. This creates the conundrum that if 2 players, player A & B, create two characters of the same class who focus their choices (feats,powers, etc.) in two different areas won't they still dominate in those areas and overshadow the other character. For example... Player A chooses a fighter and focuses all his choices into combat. Player B chooses a fighter and focuses all his choices into social. Now when a combat encounter comes about won't Player A outshine, on a consistent basis, Player B...especially since a combat will have to be more difficult for Player A in order to be as challenging as a normal encounter for Player B? On the other hand when faced with a social encounter, Player B will consistently outshine Player A and the same considerations apply as above. What this makes me think is that you will still have the one person doing and contributing alot more in what they're "speciallty" is and it will lead to the same situations in 3e where Darcen the "face" character takes care of all the social encounters, because you don't want Bongo the bloodthirsty "killer" messing it up. While in combat Bongo does all these super cool things while Darcen does the same move over and over again. I guess I just would like some hard evidence that this type of situation has been addressed in character design, since to date I've never seen a system that could balance essentally what is a poinnt system without it relying on the DM to cater to what his characters have created. Thus bringing us full circle with no appreciable gain. [/QUOTE]
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