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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nobles And Diplomats in 4e?
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<blockquote data-quote="FourthBear" data-source="post: 3989978" data-attributes="member: 55846"><p>I suspect that there's plenty of room between useless and overpowered. I also suspect that there will be plentiful complaining that feats aren't as powerful as the best feats at the end of 3.5e. But if the feats' primary purpose is to customize a character, then they simply can't be as powerful as class abilities, or else why have a class centered game at all? This is the main issue with the D&D class system.</p><p></p><p>How multiclassing works should be very interesting. If you asked me right now, my guess is that at certain points in a character's path, they can choose either an ability from their own class list *or* an ability from a lower level on another class list. This will be referred to as cross training. Class abilities will be designed such that they tend to stand discretely (e.g., wizards may gain spells not according to a master level list, but accumulate them from available class choices as they go up in level). Thus a 10th level fighter might choose to forgo a significant fighter relevant class ability for an ability that an 8th level wizard could pick. I also suspect that most power systems will use attack bonuses specific for the kind of attack. Thus, a fighter might have an awesome melee attack bonus, but a poor magical attack bonus. It may be that all classes get the same basic attack bonus per level, but add a class specific bonus to certain kinds of attacks. And, as in Book of Nine Swords, you calculate your level-dependent bonus for powers outside your class related attacks by adding half your character level. So a 10th level fighter with a single wizard spell might cast it as a 5th level wizard. Clearly, there's got to be a significant disadvantage to taking a power outside your class (relative to members of the class you're taking it from), but not so much the power is useless.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3989978, member: 55846"] I suspect that there's plenty of room between useless and overpowered. I also suspect that there will be plentiful complaining that feats aren't as powerful as the best feats at the end of 3.5e. But if the feats' primary purpose is to customize a character, then they simply can't be as powerful as class abilities, or else why have a class centered game at all? This is the main issue with the D&D class system. How multiclassing works should be very interesting. If you asked me right now, my guess is that at certain points in a character's path, they can choose either an ability from their own class list *or* an ability from a lower level on another class list. This will be referred to as cross training. Class abilities will be designed such that they tend to stand discretely (e.g., wizards may gain spells not according to a master level list, but accumulate them from available class choices as they go up in level). Thus a 10th level fighter might choose to forgo a significant fighter relevant class ability for an ability that an 8th level wizard could pick. I also suspect that most power systems will use attack bonuses specific for the kind of attack. Thus, a fighter might have an awesome melee attack bonus, but a poor magical attack bonus. It may be that all classes get the same basic attack bonus per level, but add a class specific bonus to certain kinds of attacks. And, as in Book of Nine Swords, you calculate your level-dependent bonus for powers outside your class related attacks by adding half your character level. So a 10th level fighter with a single wizard spell might cast it as a 5th level wizard. Clearly, there's got to be a significant disadvantage to taking a power outside your class (relative to members of the class you're taking it from), but not so much the power is useless. [/QUOTE]
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Nobles And Diplomats in 4e?
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