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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Nobles And Diplomats in 4e?
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<blockquote data-quote="Quickleaf" data-source="post: 3997461" data-attributes="member: 20323"><p>I think a Courtier class as a Martial Controller makes sense, though I'd give the class enhanced multi-classing options. A controller is defined by area of effect powers, ability to change terrain, debuffing, and hindering targets.</p><p></p><p>Area of effect - A courtier could change a particular area (battle field, temple, trade route, city) with edicts/commands to subordinates. As the courtier advances in levels, their sphere of influence increases (perhaps mirroring the heroic/paragon/epic tiers). </p><p></p><p>Change terrain - Servants could block certain areas off, break down gates, set fire to fields, etc. Likewise, courtiers might change the terrain in a broaders, perhaps fortifying a keep, convincing the king that a splinter sect is heretical, issuing a trade embargo on arms, laying bureaucratic "traps", etc.</p><p></p><p>Debuffing - Espionage could inform them of enemy's weakness in advance, while an intimidating "noble's rebuke" could strip commoners of buffs, and "blood debt" could allow a courtier to issue a challenge to a rival who, to maintain honor, must arrive at the fight without buffs.</p><p></p><p>Hinder targets - Perhaps there could be dire consequences for interferring with a courtier, so the mere presence of the courtier demoralizes the common foe. Likewise, courtiers may only be killed as a last resort, instead being ransomed. Other hindrances might include convincing the high priest of a religious order to ban/cut off access to certain spells/rituals, establishing a blockade which causes enemies to experience food shortages, or orchestrating events so that the enemy attacks at the wrong time.</p><p></p><p>"Courtier" could cover the concepts of Knight/Cavalier (military power), Canonist/Prelate (religious power), Merchant Prince (mercantile power), and Heir Apparent (political power).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 3997461, member: 20323"] I think a Courtier class as a Martial Controller makes sense, though I'd give the class enhanced multi-classing options. A controller is defined by area of effect powers, ability to change terrain, debuffing, and hindering targets. Area of effect - A courtier could change a particular area (battle field, temple, trade route, city) with edicts/commands to subordinates. As the courtier advances in levels, their sphere of influence increases (perhaps mirroring the heroic/paragon/epic tiers). Change terrain - Servants could block certain areas off, break down gates, set fire to fields, etc. Likewise, courtiers might change the terrain in a broaders, perhaps fortifying a keep, convincing the king that a splinter sect is heretical, issuing a trade embargo on arms, laying bureaucratic "traps", etc. Debuffing - Espionage could inform them of enemy's weakness in advance, while an intimidating "noble's rebuke" could strip commoners of buffs, and "blood debt" could allow a courtier to issue a challenge to a rival who, to maintain honor, must arrive at the fight without buffs. Hinder targets - Perhaps there could be dire consequences for interferring with a courtier, so the mere presence of the courtier demoralizes the common foe. Likewise, courtiers may only be killed as a last resort, instead being ransomed. Other hindrances might include convincing the high priest of a religious order to ban/cut off access to certain spells/rituals, establishing a blockade which causes enemies to experience food shortages, or orchestrating events so that the enemy attacks at the wrong time. "Courtier" could cover the concepts of Knight/Cavalier (military power), Canonist/Prelate (religious power), Merchant Prince (mercantile power), and Heir Apparent (political power). [/QUOTE]
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