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Nobody Is Playing High Level Characters
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<blockquote data-quote="volanin" data-source="post: 7881742" data-attributes="member: 69817"><p>In my experience (and I have also read this on other GMs books and blogs), most campaigns start to lose momentum after 20-30 sessions.</p><p></p><p>Nowadays, I plan my campaigns to have about 20 sessions, and they always reach about 25 sessions because players get sidetracked.</p><p></p><p>At the rate of 1 level every 2-3 sessions (an adventure's length), most players complete the campaign at 10th-11th level, feeling very satisfied.</p><p></p><p>Bringing the game to 20th level in D&D is really hard for me as a DM, as me and my players start to get fatigued with the campaign.</p><p></p><p>I still haven't tried to accelerate the progression rate yet (to about 1 level per session), in order to accomodate 20 levels in 20 sessions... but I don't see it working well at all!</p></blockquote><p></p>
[QUOTE="volanin, post: 7881742, member: 69817"] In my experience (and I have also read this on other GMs books and blogs), most campaigns start to lose momentum after 20-30 sessions. Nowadays, I plan my campaigns to have about 20 sessions, and they always reach about 25 sessions because players get sidetracked. At the rate of 1 level every 2-3 sessions (an adventure's length), most players complete the campaign at 10th-11th level, feeling very satisfied. Bringing the game to 20th level in D&D is really hard for me as a DM, as me and my players start to get fatigued with the campaign. I still haven't tried to accelerate the progression rate yet (to about 1 level per session), in order to accomodate 20 levels in 20 sessions... but I don't see it working well at all! [/QUOTE]
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