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Nobody Is Playing High Level Characters
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<blockquote data-quote="Don Durito" data-source="post: 7882365" data-attributes="member: 6687260"><p>See, I'm wondering if this is the best idea.</p><p></p><p>The logic seems to be, campaigns don't last that long on average, so let's compress the range, so that people cover more in the time they have. But it's possible this just exacerbates issues.</p><p></p><p>Personally, I'd much prefer to just level up more slowly, but I'd want to get something in between levels, like 13th Ages incremental advances. (In 13th Age I can go 6 sessions between levels fairly comfortably if I give an incremental advance every second session, and that can be slowed down even more at Champion Tier due to the extra hit dice - which means a 10 level game can actually go longer than the 30 levels of 4E).</p><p></p><p>In any case I've played in several campaigns that covered a lot of ground and went on for more than a year. But the only really long D&D campaign I've played was Dark Sun back in 2nd Edition where it was to the mid teens (and levelling up was starting to take a long time). The others have all been in different game systems with flatter power curves.</p><p></p><p>My personal experience is that the swift progression of modern D&D enforces change at too rapid a rate. You get into a groove doing a certain kind of thing, with characters at a certain point and then everythings changes out from under you, before what you were doing has actually worn out it's welcome, and fatigue can set in.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7882365, member: 6687260"] See, I'm wondering if this is the best idea. The logic seems to be, campaigns don't last that long on average, so let's compress the range, so that people cover more in the time they have. But it's possible this just exacerbates issues. Personally, I'd much prefer to just level up more slowly, but I'd want to get something in between levels, like 13th Ages incremental advances. (In 13th Age I can go 6 sessions between levels fairly comfortably if I give an incremental advance every second session, and that can be slowed down even more at Champion Tier due to the extra hit dice - which means a 10 level game can actually go longer than the 30 levels of 4E). In any case I've played in several campaigns that covered a lot of ground and went on for more than a year. But the only really long D&D campaign I've played was Dark Sun back in 2nd Edition where it was to the mid teens (and levelling up was starting to take a long time). The others have all been in different game systems with flatter power curves. My personal experience is that the swift progression of modern D&D enforces change at too rapid a rate. You get into a groove doing a certain kind of thing, with characters at a certain point and then everythings changes out from under you, before what you were doing has actually worn out it's welcome, and fatigue can set in. [/QUOTE]
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