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Nobody Is Playing High Level Characters
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<blockquote data-quote="Tony Vargas" data-source="post: 7882430" data-attributes="member: 996"><p>WotC's a corporation, don't say 'problem,' say 'opportunity,' or, if you must, 'issue.'</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Seriously, though, that's the whole chicke/egg thing. For decades D&D didn't offer accessible, playable, balanced, and/or adequately supported play. Long-time & returning players may have wanted to play at higher levels, but've long since learned better than to try - you can mod the game if you want that, or you can adapt lower levels to higher level themes, (the playtest resorted to that in MiBG - I may have mentioned that already, sorry, it was memorable) - or feel high-level play to be stigmatized by Monty-Haul and 20-level build shenanigans. When new players learn from old - or even from an edition, like 5e, that's so good at evoking the classic game, they pick up the same expectations.</p><p></p><p>At this point, enabling high level play would mean more than just making the game work at high levels, like 4e did, or putting out some non-trivial support for it, like 3.x & the 'I' in BECMI, did - it'd require a major "educational" campaign to un-do some 40 years of past performance & expectations. It's an uphill battle saying "we know our product has always sucked at this, but, for our 50th anniversary, we're just gonna fix it." I mean, you'll have <em>some</em> customers going "cool, better late than never" but others just being cynical and/or ticked about it ("what makes you think you can fix it after failing for 50 years?" "if you coulda just fixed it all along, why didn't you? "what're you really trying to change?" "this has gotta be a trick, or a conspiracy..." etc...)</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7882430, member: 996"] WotC's a corporation, don't say 'problem,' say 'opportunity,' or, if you must, 'issue.' ;) Seriously, though, that's the whole chicke/egg thing. For decades D&D didn't offer accessible, playable, balanced, and/or adequately supported play. Long-time & returning players may have wanted to play at higher levels, but've long since learned better than to try - you can mod the game if you want that, or you can adapt lower levels to higher level themes, (the playtest resorted to that in MiBG - I may have mentioned that already, sorry, it was memorable) - or feel high-level play to be stigmatized by Monty-Haul and 20-level build shenanigans. When new players learn from old - or even from an edition, like 5e, that's so good at evoking the classic game, they pick up the same expectations. At this point, enabling high level play would mean more than just making the game work at high levels, like 4e did, or putting out some non-trivial support for it, like 3.x & the 'I' in BECMI, did - it'd require a major "educational" campaign to un-do some 40 years of past performance & expectations. It's an uphill battle saying "we know our product has always sucked at this, but, for our 50th anniversary, we're just gonna fix it." I mean, you'll have [I]some[/I] customers going "cool, better late than never" but others just being cynical and/or ticked about it ("what makes you think you can fix it after failing for 50 years?" "if you coulda just fixed it all along, why didn't you? "what're you really trying to change?" "this has gotta be a trick, or a conspiracy..." etc...) [/QUOTE]
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