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Nobody Is Playing High Level Characters
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7882489" data-attributes="member: 6873517"><p>I played a lot of "ensemble cast" kind of D&D over the years. IMO this is often a lot better than the zero-to-hero one character per campaign approach. It can be very hard to sustain interest in a character over that long of a stretch, although rebuilding can help as can having the DM focus on a lot of story awards rather than just power boost. In addition, it's can often really push against the secondary reality that the same group of characters would stick together the whole time. In the "ensemble cast" approach, each player has a stable of some PCs but in general the rule is you only have one PC at a time, possibly bolstered by the presence of some allies (often of markedly lower power). This works really well for the right group of players IMO.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7882489, member: 6873517"] I played a lot of "ensemble cast" kind of D&D over the years. IMO this is often a lot better than the zero-to-hero one character per campaign approach. It can be very hard to sustain interest in a character over that long of a stretch, although rebuilding can help as can having the DM focus on a lot of story awards rather than just power boost. In addition, it's can often really push against the secondary reality that the same group of characters would stick together the whole time. In the "ensemble cast" approach, each player has a stable of some PCs but in general the rule is you only have one PC at a time, possibly bolstered by the presence of some allies (often of markedly lower power). This works really well for the right group of players IMO. [/QUOTE]
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