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<blockquote data-quote="Don Durito" data-source="post: 7882512" data-attributes="member: 6687260"><p>I find in most of the long non-D&D games I've played and run over time, characters have spread and morphed and adjusted to the changing direction of the game. In my Deadlands game the gunslinger decided he was sick of just being a one note character and made the decision that he was going to get religion and start picking up blessed abilities - sort of like the development of the man with no name to the preacher in Pale Rider. In short he multi-classed as cleric but in a system where that was easier to do to the degree that he wanted and didn't penalise hiim for not planning to do that from the start.</p><p></p><p>In fact this is a common thing in many games, pcs get established in the setting and start morphing themselves around organisations that interest them and taking abilities that reflect them. They join priesthoods or knighthoods and the like. Prestige classes were meant to fill this role in 3E (this IIRC was explicitly stated as one the goals in the 3.0 DMG) but they were desgined badly with restrictive mechanical requirements that needed to be planned for. (And they became generic splats that didn't tie characters to settings.)</p><p></p><p>I find this is the case in 5E as well. In most games I see players start to get to around level 5 or 6 and they begin flicking through books and thinking about multiclassing. They get to the point where the character is basically established and they start looking for ways to grow or branch out, to learn new tricks and take their character in a slightly different direction.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7882512, member: 6687260"] I find in most of the long non-D&D games I've played and run over time, characters have spread and morphed and adjusted to the changing direction of the game. In my Deadlands game the gunslinger decided he was sick of just being a one note character and made the decision that he was going to get religion and start picking up blessed abilities - sort of like the development of the man with no name to the preacher in Pale Rider. In short he multi-classed as cleric but in a system where that was easier to do to the degree that he wanted and didn't penalise hiim for not planning to do that from the start. In fact this is a common thing in many games, pcs get established in the setting and start morphing themselves around organisations that interest them and taking abilities that reflect them. They join priesthoods or knighthoods and the like. Prestige classes were meant to fill this role in 3E (this IIRC was explicitly stated as one the goals in the 3.0 DMG) but they were desgined badly with restrictive mechanical requirements that needed to be planned for. (And they became generic splats that didn't tie characters to settings.) I find this is the case in 5E as well. In most games I see players start to get to around level 5 or 6 and they begin flicking through books and thinking about multiclassing. They get to the point where the character is basically established and they start looking for ways to grow or branch out, to learn new tricks and take their character in a slightly different direction. [/QUOTE]
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