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Nobody Is Playing High Level Characters
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7882607" data-attributes="member: 6873517"><p>The other cool thing is that retainers can become PCs if someone finds them compelling enough. One of my favorite PCs, the halfling fighter Buckminster "Bucky" Burrmaster II, started that way. He had a fairly short career from level 5 to level 7 (this was in 2E Greyhawk), having rebelled against the halfling system to be a mercenary and not "respectable." He smoked, drank, wenched, and tore it up like a beast. However, when another retainer who was his friend was one-shotted by a demon, he decided to cash out and get married! Two different PCs were introduced at the wedding and I played his grandson Buckminster Burrmaster IV later on in a different campaign. I love ensemble cast for a more sandbox-style game, but it really demands a lot of the players and I suspect it wouldn't work for folks I play with now. </p><p></p><p>Another model that works nicely is "A Team/B Team". This is where there's some bigger story going on and players have two characters. However, only one is focused on at a time. They don't even need to be of the same level or know each other, just engaging in related stories.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7882607, member: 6873517"] The other cool thing is that retainers can become PCs if someone finds them compelling enough. One of my favorite PCs, the halfling fighter Buckminster "Bucky" Burrmaster II, started that way. He had a fairly short career from level 5 to level 7 (this was in 2E Greyhawk), having rebelled against the halfling system to be a mercenary and not "respectable." He smoked, drank, wenched, and tore it up like a beast. However, when another retainer who was his friend was one-shotted by a demon, he decided to cash out and get married! Two different PCs were introduced at the wedding and I played his grandson Buckminster Burrmaster IV later on in a different campaign. I love ensemble cast for a more sandbox-style game, but it really demands a lot of the players and I suspect it wouldn't work for folks I play with now. Another model that works nicely is "A Team/B Team". This is where there's some bigger story going on and players have two characters. However, only one is focused on at a time. They don't even need to be of the same level or know each other, just engaging in related stories. [/QUOTE]
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