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Nobody Is Playing High Level Characters
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<blockquote data-quote="Lanefan" data-source="post: 7884446" data-attributes="member: 29398"><p>And by 'game choices', do you mean mechanical representations of the character's development and-or choices in how to mechanically develop it?</p><p></p><p>If yes, that would seem to indicate your focus is very much on the character's "build" and mechanics as it goes along.</p><p></p><p>Have you ever played in a game where level-up is very rare, i.e. maybe once or twice per real-world year, playing weekly? If not, I can vouch that it certainly leads to a different focus: mechanics take a back seat to personality, characterization, and interactions with the other PCs and the game world as a whole.</p><p></p><p>Might not be your thing, and fair enough; but for some of us it is - and the game design sort of has to be able to cater to both as best it can.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7884446, member: 29398"] And by 'game choices', do you mean mechanical representations of the character's development and-or choices in how to mechanically develop it? If yes, that would seem to indicate your focus is very much on the character's "build" and mechanics as it goes along. Have you ever played in a game where level-up is very rare, i.e. maybe once or twice per real-world year, playing weekly? If not, I can vouch that it certainly leads to a different focus: mechanics take a back seat to personality, characterization, and interactions with the other PCs and the game world as a whole. Might not be your thing, and fair enough; but for some of us it is - and the game design sort of has to be able to cater to both as best it can. [/QUOTE]
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