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Nobody Is Playing High Level Characters
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<blockquote data-quote="Ace" data-source="post: 7885296" data-attributes="member: 944"><p>Same here though AD&D considered L10 enough to tackle a God! (C.f Queen Demon Web Pits max level 14)</p><p></p><p>In my experience a lot lack the skill much less the interest to run high level games as well. I'd hope that the "OMG I gave my players a +1 sword my game is DOOMED!" mentality that has been part and parcel of gaming for so long would go away with the more hi powered fantasy and media but it doesn't seem to have.</p><p></p><p>GM's just do not understand high level play which is shame and to be frank most would be better served by a different system that support low fantasy play exclusively</p><p></p><p>Also gaming attention spans just aren't there.</p><p></p><p> Players much less GM's lose interest in a much shorter period of time than in the past . IMO here this is not tech driven as much a social, the kind of structure that older D&D had with strongly delineated DM/Player divide (lampooned nicely in the Hackmaster comic) isn't there and everyone wants to go off and run their own thing or just (and this is tech driven here) go replay Witcher 3 or Skyrim when the game gets slow or less than satisfying.</p><p></p><p>And note too that all games have binds and bottlenecks slow and mediocre bits. Its a social activity but there is a lot of competition for valuable time resources even when jobs and life aren't the main issue</p><p></p><p>The chance of someone wanting to play a character for a whole year from 1-20 much less for many years, sometimes a decade or more as in the past is no longer a thing so much less high evel play</p><p></p><p>I think its too bad. No version of D&D has ever been more balanced at high level but what can you do?</p></blockquote><p></p>
[QUOTE="Ace, post: 7885296, member: 944"] Same here though AD&D considered L10 enough to tackle a God! (C.f Queen Demon Web Pits max level 14) In my experience a lot lack the skill much less the interest to run high level games as well. I'd hope that the "OMG I gave my players a +1 sword my game is DOOMED!" mentality that has been part and parcel of gaming for so long would go away with the more hi powered fantasy and media but it doesn't seem to have. GM's just do not understand high level play which is shame and to be frank most would be better served by a different system that support low fantasy play exclusively Also gaming attention spans just aren't there. Players much less GM's lose interest in a much shorter period of time than in the past . IMO here this is not tech driven as much a social, the kind of structure that older D&D had with strongly delineated DM/Player divide (lampooned nicely in the Hackmaster comic) isn't there and everyone wants to go off and run their own thing or just (and this is tech driven here) go replay Witcher 3 or Skyrim when the game gets slow or less than satisfying. And note too that all games have binds and bottlenecks slow and mediocre bits. Its a social activity but there is a lot of competition for valuable time resources even when jobs and life aren't the main issue The chance of someone wanting to play a character for a whole year from 1-20 much less for many years, sometimes a decade or more as in the past is no longer a thing so much less high evel play I think its too bad. No version of D&D has ever been more balanced at high level but what can you do? [/QUOTE]
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