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<blockquote data-quote="jmucchiello" data-source="post: 7885505" data-attributes="member: 813"><p>Did you play older editions? Fighters in AD&D 1st Ed had NO special abilities aside from being proficient with 4 weapons and armor and the best hit die: d10. This did not pigeon hole them as tanks. They made choices throughout every gaming session. When the PHB was first released in 1978, it wasn't even known that fighters advanced in combat as fast as they did since the combat charts weren't printed until 1979 in the DMG.</p><p></p><p>Thieves in 1E made no choices as the leveled up. They just increased in their various thieving skills by whatever amount the PHB said. There were no mechanical choices.</p><p></p><p>Even Magic-Users did not have mechanical choices as they leveled up. They only gained new spells when they found them in the wild. The class did not automatically provide you new spells as you leveled up.</p><p></p><p>People played these characters for years without an issue and without feeling pigeonholed by their class. The fighter might be the face of the party. Or they could be the dour aloof type. They could philosophize over whether it is wrong to kill evil just because it is evil. Or think such talk is foolish.</p><p></p><p>TL;DR - RP choices are never really limited by class choices except in broad ways (you can't join the mage guild if you can't cast spells, although, if you made a sizable enough donation, maybe you could....)</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7885505, member: 813"] Did you play older editions? Fighters in AD&D 1st Ed had NO special abilities aside from being proficient with 4 weapons and armor and the best hit die: d10. This did not pigeon hole them as tanks. They made choices throughout every gaming session. When the PHB was first released in 1978, it wasn't even known that fighters advanced in combat as fast as they did since the combat charts weren't printed until 1979 in the DMG. Thieves in 1E made no choices as the leveled up. They just increased in their various thieving skills by whatever amount the PHB said. There were no mechanical choices. Even Magic-Users did not have mechanical choices as they leveled up. They only gained new spells when they found them in the wild. The class did not automatically provide you new spells as you leveled up. People played these characters for years without an issue and without feeling pigeonholed by their class. The fighter might be the face of the party. Or they could be the dour aloof type. They could philosophize over whether it is wrong to kill evil just because it is evil. Or think such talk is foolish. TL;DR - RP choices are never really limited by class choices except in broad ways (you can't join the mage guild if you can't cast spells, although, if you made a sizable enough donation, maybe you could....) [/QUOTE]
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