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Nobody Is Playing High Level Characters
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<blockquote data-quote="Anoth" data-source="post: 7885758" data-attributes="member: 7017930"><p>I see the points of really both sides of the argument. High level play is just not appealing to many. I personally think many things can always be improved on. But it really looks to me like people don’t want or don’t have time to learn how the game plays at high levels. Encounters have to be built differently. Monster intelligence become way more important with the increase options. Player intelligence too. I never had a problem in any edition. Okay. I never played immortal rules. They just didn’t appeal to me. But I played many becmi characters right up to level 36 and had a blast. Played a game with wizards and fighters in ad&d in the 30 level range. And guess what, the wizard needed the fighter. And the fighter needed buffs from the wizard and cleric. And the cleric and wizard were happy to give it to them because it allowed them to focus on other things.</p><p></p><p>yup spamming disarm and trip were annoying. And those players suffered against critters that couldn’t be tripped or disarmed, and generally died and were replace with character with different builds. And the list goes on for me. I find that damn Sorlock annoying, but definitely Not invincible and unchallengeable. I think some things are cheese like bards smiting. But I still give them a run for their money. </p><p></p><p>I think every game has room for improvement and every game has things that don’t play as intended. Either ban it or build encounters to deal with it.</p><p></p><p>I laugh at the disarm specialists. They didn’t last long against common critters that can’t be disarmed.</p></blockquote><p></p>
[QUOTE="Anoth, post: 7885758, member: 7017930"] I see the points of really both sides of the argument. High level play is just not appealing to many. I personally think many things can always be improved on. But it really looks to me like people don’t want or don’t have time to learn how the game plays at high levels. Encounters have to be built differently. Monster intelligence become way more important with the increase options. Player intelligence too. I never had a problem in any edition. Okay. I never played immortal rules. They just didn’t appeal to me. But I played many becmi characters right up to level 36 and had a blast. Played a game with wizards and fighters in ad&d in the 30 level range. And guess what, the wizard needed the fighter. And the fighter needed buffs from the wizard and cleric. And the cleric and wizard were happy to give it to them because it allowed them to focus on other things. yup spamming disarm and trip were annoying. And those players suffered against critters that couldn’t be tripped or disarmed, and generally died and were replace with character with different builds. And the list goes on for me. I find that damn Sorlock annoying, but definitely Not invincible and unchallengeable. I think some things are cheese like bards smiting. But I still give them a run for their money. I think every game has room for improvement and every game has things that don’t play as intended. Either ban it or build encounters to deal with it. I laugh at the disarm specialists. They didn’t last long against common critters that can’t be disarmed. [/QUOTE]
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Nobody Is Playing High Level Characters
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