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<blockquote data-quote="tetrasodium" data-source="post: 7885972" data-attributes="member: 93670"><p>"different" sure, it's the scale of that different that is problematic. It's like if (mad) Max, Sarah Connor, John Mcclane, <a href="https://en.wikipedia.org/wiki/List_of_Predator_(film_series)_characters#Dutch" target="_blank">Dutch</a>, etc were to have another movie where they each had an unhackable aircraft carrier, unhackable orbital weapons platform, and a tshirt that protects them from anything short of close range nuclear warhead detonation. Everything built up in their respective worlds is entirely irrelevant while any and all threats are subject to the levels of power in the pinky finger.</p><p></p><p>[USER=6702445]@jayoungr[/USER] that was in regards to the comment someone made earlier about wotc simplifying things trying to cater to the more casual crowd. As a pair of examples... Managing skills & synergy bonuses was a chore that was extremely important for qualifying later, but something that would only be clear of just how important when it was too late (or close to) for those more casual players. Meanwhile in 5e having damage types other than magic/not magic be virtually irrelevant, weapons all so close to being virtually identical in all ways but damage die & what stat you use with them was probably too far because what weapon or cantrip Alice & Bob use is no longer subjective with pros & cons to any particular choice. Collapsing the feat chains was a good thing sure, but there's room to argue that they were collapsed too far because feats are now so good that a subjective "I think this might be flavorful" is too significant of a loss in power over any mechanically useful feat.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7885972, member: 93670"] "different" sure, it's the scale of that different that is problematic. It's like if (mad) Max, Sarah Connor, John Mcclane, [URL='https://en.wikipedia.org/wiki/List_of_Predator_(film_series)_characters#Dutch']Dutch[/URL], etc were to have another movie where they each had an unhackable aircraft carrier, unhackable orbital weapons platform, and a tshirt that protects them from anything short of close range nuclear warhead detonation. Everything built up in their respective worlds is entirely irrelevant while any and all threats are subject to the levels of power in the pinky finger. [USER=6702445]@jayoungr[/USER] that was in regards to the comment someone made earlier about wotc simplifying things trying to cater to the more casual crowd. As a pair of examples... Managing skills & synergy bonuses was a chore that was extremely important for qualifying later, but something that would only be clear of just how important when it was too late (or close to) for those more casual players. Meanwhile in 5e having damage types other than magic/not magic be virtually irrelevant, weapons all so close to being virtually identical in all ways but damage die & what stat you use with them was probably too far because what weapon or cantrip Alice & Bob use is no longer subjective with pros & cons to any particular choice. Collapsing the feat chains was a good thing sure, but there's room to argue that they were collapsed too far because feats are now so good that a subjective "I think this might be flavorful" is too significant of a loss in power over any mechanically useful feat. [/QUOTE]
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