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Nobody Is Playing High Level Characters
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<blockquote data-quote="Ace" data-source="post: 7886275" data-attributes="member: 944"><p>So would I. The problem is that very few DM's don't want to run that type of game. IMO here is most high level D&D material is read and daydreamed about but few have the skill or will to make much use of it.</p><p></p><p>Castles and Crusades 1e which is a D&D variant for the uninitiated never had levels past 12 by design and Basic/Expert and its retro cousin Adventurer Conqueror King stopped at 14 if anyone wanted it which few did.</p><p></p><p>Frankly again just an opinion most gamers really want a relatable low fantasy experience and rules to support it but do the market dominance of D&D and to a degree the quality of rules are playing that but only up to early levels.</p><p></p><p>To be fair, I'm not much better. I don't have a consistent player group right now and when I did and was DM ran D&D type games it was Epic 6 Pathfinder by preference.</p><p></p><p>This has always been my style so you could make an argument that I am part of the problem I guess </p><p></p><p>Still is been a long running once since I've never run or played much of anything past L8 and I've played since Holmes and AD&D 1e.</p><p></p><p>As an aside, this is hardly a new thing. Vin Diesel a regular D&D player once remarked that he didn't think anyone had legitimately achieved any levels much over 8th in regular play and if what Beyond is showing us this is entirely true. </p><p></p><p>As far as a fix, its a two way street. </p><p></p><p>If I were to try and run 5e I'd need a patient group willing to work with me as I got the hang of higher level play, Since almost no one has legit experience with it, errors will happen. </p><p></p><p>This issue goes beyond real world attendance issues. Those I can work with. </p><p></p><p>What I'm </p><p> seeing is way too many players lack the patience to work up or the ability to trust anyone to be the DM over a long haul.</p><p></p><p>Everyone wants the "control" or to craft a story or do their own thing and the old maybe deprecated heirachy or X and Y are DM's and everyone else plays that allowed for rules mastery is gone. Too many cooks not enough diners if you will.</p><p></p><p>This makes us all rules novices and browsers and impacts the general quality of play and players, again IMO</p></blockquote><p></p>
[QUOTE="Ace, post: 7886275, member: 944"] So would I. The problem is that very few DM's don't want to run that type of game. IMO here is most high level D&D material is read and daydreamed about but few have the skill or will to make much use of it. Castles and Crusades 1e which is a D&D variant for the uninitiated never had levels past 12 by design and Basic/Expert and its retro cousin Adventurer Conqueror King stopped at 14 if anyone wanted it which few did. Frankly again just an opinion most gamers really want a relatable low fantasy experience and rules to support it but do the market dominance of D&D and to a degree the quality of rules are playing that but only up to early levels. To be fair, I'm not much better. I don't have a consistent player group right now and when I did and was DM ran D&D type games it was Epic 6 Pathfinder by preference. This has always been my style so you could make an argument that I am part of the problem I guess Still is been a long running once since I've never run or played much of anything past L8 and I've played since Holmes and AD&D 1e. As an aside, this is hardly a new thing. Vin Diesel a regular D&D player once remarked that he didn't think anyone had legitimately achieved any levels much over 8th in regular play and if what Beyond is showing us this is entirely true. As far as a fix, its a two way street. If I were to try and run 5e I'd need a patient group willing to work with me as I got the hang of higher level play, Since almost no one has legit experience with it, errors will happen. This issue goes beyond real world attendance issues. Those I can work with. What I'm seeing is way too many players lack the patience to work up or the ability to trust anyone to be the DM over a long haul. Everyone wants the "control" or to craft a story or do their own thing and the old maybe deprecated heirachy or X and Y are DM's and everyone else plays that allowed for rules mastery is gone. Too many cooks not enough diners if you will. This makes us all rules novices and browsers and impacts the general quality of play and players, again IMO [/QUOTE]
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