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Nobody Is Playing High Level Characters
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<blockquote data-quote="tetrasodium" data-source="post: 7886335" data-attributes="member: 93670"><p>[USER=7017930]@Anoth[/USER] Eberron adds in that "lots of teleporting" at low levels with lightning rails & Orien teleport networks(2500gp/pop!) paid for by patrons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. You might try drawing from it for the 1-10 range you mention. Not only would focusing on a smaller level range "save space in the [phb]", it would allow room for other interesting stuff in it's place. It might not seem like much if your only looking at what would be saved from chapter3(classes), but there are a <em>lot </em>of <a href="https://www.dndbeyond.com/spells?filter-class=0&filter-search=&filter-level=6&filter-level=7&filter-level=8&filter-level=9&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=" target="_blank">spells levels six through nine</a>. Then if they decide to release a level 11-?? book later it could use the pages of stuff nort needed for 1-10 stuff to gointo he various dials & knobs a dm may be interested in using to adjust the 11+ game to fit the kind of world/story/game they want to be running.</p><p></p><p>[USER=29398]@Lanefan[/USER] I agree entirely on the penalties/bonuses. wrt your gripe about feats, I find that you can just use individual bullet points from the overly condensed feat chains turned feats as magic items with most feats</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7886335, member: 93670"] [USER=7017930]@Anoth[/USER] Eberron adds in that "lots of teleporting" at low levels with lightning rails & Orien teleport networks(2500gp/pop!) paid for by patrons :D. You might try drawing from it for the 1-10 range you mention. Not only would focusing on a smaller level range "save space in the [phb]", it would allow room for other interesting stuff in it's place. It might not seem like much if your only looking at what would be saved from chapter3(classes), but there are a [I]lot [/I]of [URL='https://www.dndbeyond.com/spells?filter-class=0&filter-search=&filter-level=6&filter-level=7&filter-level=8&filter-level=9&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=']spells levels six through nine[/URL]. Then if they decide to release a level 11-?? book later it could use the pages of stuff nort needed for 1-10 stuff to gointo he various dials & knobs a dm may be interested in using to adjust the 11+ game to fit the kind of world/story/game they want to be running. [USER=29398]@Lanefan[/USER] I agree entirely on the penalties/bonuses. wrt your gripe about feats, I find that you can just use individual bullet points from the overly condensed feat chains turned feats as magic items with most feats [/QUOTE]
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