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Nobody Is Playing High Level Characters
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<blockquote data-quote="Ace" data-source="post: 7887146" data-attributes="member: 944"><p>2e was a very good game in most respects though splat bloat and point based stuff (the rest of the skills and powers not so much that one) were not so nice. </p><p></p><p>I started with Holmes though 2e was "my D&D" for many years. Even tried to get into a game well into 3e era but the DM was bad. </p><p></p><p>The real key to high level play though is a DM that doesn't mind letting players make a mark on the world. This can be anything from "oof that's going to leave a mark." to "mark of a legend." </p><p></p><p>It can be hard to get into the mindset , a lot of DM's are overly protective of their games background story and specially their "cool." GM NPC's </p><p></p><p>Its worth doing though and I've found letting my players become part of the world and change it makes for a lot more fun and on the occasion I haven't for "story" reasons it makes for less fun. Obviously a few 'essential" NPC"s is fine but that emergent interaction with the dice, player choice and the world at higher level can be amazing.</p><p></p><p>When you do this just rememnber you are in good company after all the original Greyhawk iconics, Tenser, Bigby, Mordenkinan were player characters</p></blockquote><p></p>
[QUOTE="Ace, post: 7887146, member: 944"] 2e was a very good game in most respects though splat bloat and point based stuff (the rest of the skills and powers not so much that one) were not so nice. I started with Holmes though 2e was "my D&D" for many years. Even tried to get into a game well into 3e era but the DM was bad. The real key to high level play though is a DM that doesn't mind letting players make a mark on the world. This can be anything from "oof that's going to leave a mark." to "mark of a legend." It can be hard to get into the mindset , a lot of DM's are overly protective of their games background story and specially their "cool." GM NPC's Its worth doing though and I've found letting my players become part of the world and change it makes for a lot more fun and on the occasion I haven't for "story" reasons it makes for less fun. Obviously a few 'essential" NPC"s is fine but that emergent interaction with the dice, player choice and the world at higher level can be amazing. When you do this just rememnber you are in good company after all the original Greyhawk iconics, Tenser, Bigby, Mordenkinan were player characters [/QUOTE]
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