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Nobody Is Playing High Level Characters
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<blockquote data-quote="ClaytonCross" data-source="post: 7887474" data-attributes="member: 6880599"><p>The problem is as a player I want get to the " reality warping cosmic horror end of the power scale" at least once... but never get the chance. So what your saying is you agree with me. It is the GMs stopping progression to higher levels. Not the players. The players are all about new toys and epic level power. My GMs have all had an issue with players getting really powerful as if it is an insult to them personally when players can break a boss with cleaver use of high level tools. So they simply deny those tools to us at all cost. I have GM'd and I don't really understand why that matters. That said, the three GMs I have played under can all be a bit abrasive and controlling even outside of D&D. So perhaps it speaks to the personality type that is primarily drawn to be GM. I have done it, but my GMing came from wanting to draw in some new players who were not comfortable playing under a GM that was not a close friend and the desire to understand the process of what a GM goes through. I really had no issue at all with players altering the course of the story. The GMs I have played under took it personally when the story started to shift away from their planned narrative, adding supper escalating power road blocks to scare the players back on track or just making impossible to leave the rails because players tools just don't work for some reason. Not an attack on on GMs, I get that they have to have fun too and some GMs invest into their story plans the way players invest into characters. So I get the lose a high level tool they don't expect might cause for them when all their plans come crashing down because one cleverly used tool can break it. They can't keep track of all the tools at higher level so they just don't let players get to that level. Usually I get one good session where I feel like the party is epic and the GM announces the next session we are starting new campaign, because of the 3 reasons I listed. I just wish they could role with it and let the players be epic for a bit. Make an Epic level, dungeons. It seems to me that players getting to " reality warping cosmic horror end of the power scale" could be freeing instead of dream destroying if the GM just says, "okay your powerful enough I can't predict out comes anymore so I am just going to build what I want and the chips will fall as they will." I have never had a GM willing to allow players that. They have a need to know they control the out come and can predict it.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7887474, member: 6880599"] The problem is as a player I want get to the " reality warping cosmic horror end of the power scale" at least once... but never get the chance. So what your saying is you agree with me. It is the GMs stopping progression to higher levels. Not the players. The players are all about new toys and epic level power. My GMs have all had an issue with players getting really powerful as if it is an insult to them personally when players can break a boss with cleaver use of high level tools. So they simply deny those tools to us at all cost. I have GM'd and I don't really understand why that matters. That said, the three GMs I have played under can all be a bit abrasive and controlling even outside of D&D. So perhaps it speaks to the personality type that is primarily drawn to be GM. I have done it, but my GMing came from wanting to draw in some new players who were not comfortable playing under a GM that was not a close friend and the desire to understand the process of what a GM goes through. I really had no issue at all with players altering the course of the story. The GMs I have played under took it personally when the story started to shift away from their planned narrative, adding supper escalating power road blocks to scare the players back on track or just making impossible to leave the rails because players tools just don't work for some reason. Not an attack on on GMs, I get that they have to have fun too and some GMs invest into their story plans the way players invest into characters. So I get the lose a high level tool they don't expect might cause for them when all their plans come crashing down because one cleverly used tool can break it. They can't keep track of all the tools at higher level so they just don't let players get to that level. Usually I get one good session where I feel like the party is epic and the GM announces the next session we are starting new campaign, because of the 3 reasons I listed. I just wish they could role with it and let the players be epic for a bit. Make an Epic level, dungeons. It seems to me that players getting to " reality warping cosmic horror end of the power scale" could be freeing instead of dream destroying if the GM just says, "okay your powerful enough I can't predict out comes anymore so I am just going to build what I want and the chips will fall as they will." I have never had a GM willing to allow players that. They have a need to know they control the out come and can predict it. [/QUOTE]
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