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<blockquote data-quote="Snofox" data-source="post: 105807" data-attributes="member: 3527"><p>I've been that "leader" PC in a group that otherwise just sat around before. I really sympathise with your situation, believe me, it's no fun for the player either. It's very frustrating knowing there are several intelligent ppl around you and none of them can think of how to get a necklace off the orc chiefs' neck....As far as ways to improve the situation....well, here are some things that MIGHT work (never tried em myself ;D): at character creation have the players include 3-5 plot hooks in their history - work with them to flesh these ideas out into mini adventures. Anything revolving around them should get their interest and involvement up. In game, assign one of them with a specific, important task, that requires the aid of the other PCs - like the tending of the keep or whatever, sorry, can't remember who suggested that, but kudos none-the-less. Have a session dedicated to roleplaying out "Who speaks for this lot of rogues" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Have the PCs arrested and only allow one of them to speak for the group...whoever speaks is from then on the "leader" at least in the NPC's eyes. Worst case, have a non-game session with the players and identify it as a problem you'd like resovled...good DM's are hard to find and they should at least make an effort to please ya ;D</p></blockquote><p></p>
[QUOTE="Snofox, post: 105807, member: 3527"] I've been that "leader" PC in a group that otherwise just sat around before. I really sympathise with your situation, believe me, it's no fun for the player either. It's very frustrating knowing there are several intelligent ppl around you and none of them can think of how to get a necklace off the orc chiefs' neck....As far as ways to improve the situation....well, here are some things that MIGHT work (never tried em myself ;D): at character creation have the players include 3-5 plot hooks in their history - work with them to flesh these ideas out into mini adventures. Anything revolving around them should get their interest and involvement up. In game, assign one of them with a specific, important task, that requires the aid of the other PCs - like the tending of the keep or whatever, sorry, can't remember who suggested that, but kudos none-the-less. Have a session dedicated to roleplaying out "Who speaks for this lot of rogues" :). Have the PCs arrested and only allow one of them to speak for the group...whoever speaks is from then on the "leader" at least in the NPC's eyes. Worst case, have a non-game session with the players and identify it as a problem you'd like resovled...good DM's are hard to find and they should at least make an effort to please ya ;D [/QUOTE]
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